//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: uspp8
// Model Creator: 
// Created on: 05.06.2022 - 11:52:30
// Last changed on: 05.06.2022 - 11:52:30

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelCompact45 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 512;

    public ModelCompact45() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[451];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 1
        gunModel[1] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Box 2
        gunModel[2] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 3
        gunModel[3] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Box 6
        gunModel[4] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Box 7
        gunModel[5] = new ModelRendererTurbo(this, 609, 1, textureX, textureY); // Box 8
        gunModel[6] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Box 9
        gunModel[7] = new ModelRendererTurbo(this, 689, 1, textureX, textureY); // Box 10
        gunModel[8] = new ModelRendererTurbo(this, 825, 1, textureX, textureY); // Box 11
        gunModel[9] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 12
        gunModel[10] = new ModelRendererTurbo(this, 953, 1, textureX, textureY); // Box 13
        gunModel[11] = new ModelRendererTurbo(this, 977, 9, textureX, textureY); // Box 14
        gunModel[12] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Box 15
        gunModel[13] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Box 16
        gunModel[14] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Box 17
        gunModel[15] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Box 18
        gunModel[16] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Box 19
        gunModel[17] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Box 20
        gunModel[18] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 21
        gunModel[19] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Box 22
        gunModel[20] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Box 23
        gunModel[21] = new ModelRendererTurbo(this, 513, 25, textureX, textureY); // Box 24
        gunModel[22] = new ModelRendererTurbo(this, 553, 25, textureX, textureY); // Box 25
        gunModel[23] = new ModelRendererTurbo(this, 601, 25, textureX, textureY); // Box 26
        gunModel[24] = new ModelRendererTurbo(this, 649, 25, textureX, textureY); // Box 27
        gunModel[25] = new ModelRendererTurbo(this, 689, 25, textureX, textureY); // Box 28
        gunModel[26] = new ModelRendererTurbo(this, 737, 25, textureX, textureY); // Box 29
        gunModel[27] = new ModelRendererTurbo(this, 777, 25, textureX, textureY); // Box 30
        gunModel[28] = new ModelRendererTurbo(this, 825, 25, textureX, textureY); // Box 31
        gunModel[29] = new ModelRendererTurbo(this, 873, 25, textureX, textureY); // Box 32
        gunModel[30] = new ModelRendererTurbo(this, 913, 25, textureX, textureY); // Box 33
        gunModel[31] = new ModelRendererTurbo(this, 945, 25, textureX, textureY); // Box 34
        gunModel[32] = new ModelRendererTurbo(this, 961, 33, textureX, textureY); // Box 35
        gunModel[33] = new ModelRendererTurbo(this, 665, 33, textureX, textureY); // Box 36
        gunModel[34] = new ModelRendererTurbo(this, 713, 33, textureX, textureY); // Box 37
        gunModel[35] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 38
        gunModel[36] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Box 39
        gunModel[37] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Box 40
        gunModel[38] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Box 41
        gunModel[39] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Box 42
        gunModel[40] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Box 43
        gunModel[41] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Box 44
        gunModel[42] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Box 45
        gunModel[43] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Box 46
        gunModel[44] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Box 47
        gunModel[45] = new ModelRendererTurbo(this, 801, 33, textureX, textureY); // Box 48
        gunModel[46] = new ModelRendererTurbo(this, 849, 33, textureX, textureY); // Box 49
        gunModel[47] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Box 50
        gunModel[48] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Box 51
        gunModel[49] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 52
        gunModel[50] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Box 53
        gunModel[51] = new ModelRendererTurbo(this, 545, 49, textureX, textureY); // Box 54
        gunModel[52] = new ModelRendererTurbo(this, 593, 49, textureX, textureY); // Box 55
        gunModel[53] = new ModelRendererTurbo(this, 737, 49, textureX, textureY); // Box 56
        gunModel[54] = new ModelRendererTurbo(this, 873, 49, textureX, textureY); // Box 57
        gunModel[55] = new ModelRendererTurbo(this, 985, 41, textureX, textureY); // Box 58
        gunModel[56] = new ModelRendererTurbo(this, 649, 57, textureX, textureY); // Box 59
        gunModel[57] = new ModelRendererTurbo(this, 689, 57, textureX, textureY); // Box 60
        gunModel[58] = new ModelRendererTurbo(this, 801, 57, textureX, textureY); // Box 61
        gunModel[59] = new ModelRendererTurbo(this, 833, 57, textureX, textureY); // Box 62
        gunModel[60] = new ModelRendererTurbo(this, 945, 57, textureX, textureY); // Box 63
        gunModel[61] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 64
        gunModel[62] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Box 65
        gunModel[63] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Box 66
        gunModel[64] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Box 67
        gunModel[65] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Box 68
        gunModel[66] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Box 69
        gunModel[67] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Box 70
        gunModel[68] = new ModelRendererTurbo(this, 625, 65, textureX, textureY); // Box 71
        gunModel[69] = new ModelRendererTurbo(this, 713, 65, textureX, textureY); // Box 72
        gunModel[70] = new ModelRendererTurbo(this, 665, 57, textureX, textureY); // Box 73
        gunModel[71] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Box 74
        gunModel[72] = new ModelRendererTurbo(this, 353, 73, textureX, textureY); // Box 75
        gunModel[73] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // Box 76
        gunModel[74] = new ModelRendererTurbo(this, 985, 65, textureX, textureY); // Box 77
        gunModel[75] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Box 78
        gunModel[76] = new ModelRendererTurbo(this, 545, 73, textureX, textureY); // Box 79
        gunModel[77] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Box 80
        gunModel[78] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Box 81
        gunModel[79] = new ModelRendererTurbo(this, 569, 81, textureX, textureY); // Box 82
        gunModel[80] = new ModelRendererTurbo(this, 729, 81, textureX, textureY); // Box 83
        gunModel[81] = new ModelRendererTurbo(this, 873, 81, textureX, textureY); // Box 84
        gunModel[82] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // Box 85
        gunModel[83] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Box 86
        gunModel[84] = new ModelRendererTurbo(this, 921, 49, textureX, textureY); // Box 87
        gunModel[85] = new ModelRendererTurbo(this, 601, 81, textureX, textureY); // Box 88
        gunModel[86] = new ModelRendererTurbo(this, 777, 81, textureX, textureY); // Box 89
        gunModel[87] = new ModelRendererTurbo(this, 401, 105, textureX, textureY); // Box 90
        gunModel[88] = new ModelRendererTurbo(this, 625, 89, textureX, textureY); // Box 91
        gunModel[89] = new ModelRendererTurbo(this, 689, 81, textureX, textureY); // Box 92
        gunModel[90] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Box 93
        gunModel[91] = new ModelRendererTurbo(this, 713, 105, textureX, textureY); // Box 94
        gunModel[92] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Box 95
        gunModel[93] = new ModelRendererTurbo(this, 529, 113, textureX, textureY); // Box 96
        gunModel[94] = new ModelRendererTurbo(this, 857, 105, textureX, textureY); // Box 97
        gunModel[95] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Box 98
        gunModel[96] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Box 99
        gunModel[97] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Box 100
        gunModel[98] = new ModelRendererTurbo(this, 657, 97, textureX, textureY); // Box 101
        gunModel[99] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Box 102
        gunModel[100] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Box 103
        gunModel[101] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Box 104
        gunModel[102] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Box 105
        gunModel[103] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 106
        gunModel[104] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Box 107
        gunModel[105] = new ModelRendererTurbo(this, 633, 1, textureX, textureY); // Box 108
        gunModel[106] = new ModelRendererTurbo(this, 937, 1, textureX, textureY); // Box 109
        gunModel[107] = new ModelRendererTurbo(this, 633, 17, textureX, textureY); // Box 110
        gunModel[108] = new ModelRendererTurbo(this, 537, 25, textureX, textureY); // Box 111
        gunModel[109] = new ModelRendererTurbo(this, 985, 89, textureX, textureY); // Box 112
        gunModel[110] = new ModelRendererTurbo(this, 129, 105, textureX, textureY); // Box 113
        gunModel[111] = new ModelRendererTurbo(this, 625, 121, textureX, textureY); // Box 114
        gunModel[112] = new ModelRendererTurbo(this, 585, 25, textureX, textureY); // Box 115
        gunModel[113] = new ModelRendererTurbo(this, 761, 25, textureX, textureY); // Box 116
        gunModel[114] = new ModelRendererTurbo(this, 897, 25, textureX, textureY); // Box 117
        gunModel[115] = new ModelRendererTurbo(this, 473, 49, textureX, textureY); // Box 118
        gunModel[116] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Box 119
        gunModel[117] = new ModelRendererTurbo(this, 265, 41, textureX, textureY); // Box 120
        gunModel[118] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Box 121
        gunModel[119] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Box 122
        gunModel[120] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Box 123
        gunModel[121] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Box 124
        gunModel[122] = new ModelRendererTurbo(this, 913, 105, textureX, textureY); // Box 125
        gunModel[123] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // Box 126
        gunModel[124] = new ModelRendererTurbo(this, 569, 57, textureX, textureY); // Box 127
        gunModel[125] = new ModelRendererTurbo(this, 25, 113, textureX, textureY); // Box 128
        gunModel[126] = new ModelRendererTurbo(this, 969, 113, textureX, textureY); // Box 129
        gunModel[127] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Box 130
        gunModel[128] = new ModelRendererTurbo(this, 521, 81, textureX, textureY); // Box 131
        gunModel[129] = new ModelRendererTurbo(this, 681, 121, textureX, textureY); // Box 132
        gunModel[130] = new ModelRendererTurbo(this, 825, 121, textureX, textureY); // Box 133
        gunModel[131] = new ModelRendererTurbo(this, 337, 129, textureX, textureY); // Box 134
        gunModel[132] = new ModelRendererTurbo(this, 385, 129, textureX, textureY); // Box 135
        gunModel[133] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Box 136
        gunModel[134] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Box 137
        gunModel[135] = new ModelRendererTurbo(this, 713, 129, textureX, textureY); // Box 138
        gunModel[136] = new ModelRendererTurbo(this, 761, 129, textureX, textureY); // Box 139
        gunModel[137] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Box 140
        gunModel[138] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Box 141
        gunModel[139] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Box 142
        gunModel[140] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Box 143
        gunModel[141] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Box 144
        gunModel[142] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Box 145
        gunModel[143] = new ModelRendererTurbo(this, 953, 1, textureX, textureY); // Box 146
        gunModel[144] = new ModelRendererTurbo(this, 977, 1, textureX, textureY); // Box 147
        gunModel[145] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Box 148
        gunModel[146] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 149
        gunModel[147] = new ModelRendererTurbo(this, 977, 9, textureX, textureY); // Box 150
        gunModel[148] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Box 151
        gunModel[149] = new ModelRendererTurbo(this, 801, 129, textureX, textureY); // Box 152
        gunModel[150] = new ModelRendererTurbo(this, 857, 129, textureX, textureY); // Box 153
        gunModel[151] = new ModelRendererTurbo(this, 945, 129, textureX, textureY); // Box 154
        gunModel[152] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 155
        gunModel[153] = new ModelRendererTurbo(this, 137, 137, textureX, textureY); // Box 156
        gunModel[154] = new ModelRendererTurbo(this, 513, 137, textureX, textureY); // Box 157
        gunModel[155] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Box 158
        gunModel[156] = new ModelRendererTurbo(this, 521, 57, textureX, textureY); // Box 159
        gunModel[157] = new ModelRendererTurbo(this, 209, 137, textureX, textureY); // Box 160
        gunModel[158] = new ModelRendererTurbo(this, 361, 137, textureX, textureY); // Box 161
        gunModel[159] = new ModelRendererTurbo(this, 409, 137, textureX, textureY); // Box 162
        gunModel[160] = new ModelRendererTurbo(this, 457, 137, textureX, textureY); // Box 163
        gunModel[161] = new ModelRendererTurbo(this, 585, 137, textureX, textureY); // Box 164
        gunModel[162] = new ModelRendererTurbo(this, 633, 137, textureX, textureY); // Box 165
        gunModel[163] = new ModelRendererTurbo(this, 737, 137, textureX, textureY); // Box 166
        gunModel[164] = new ModelRendererTurbo(this, 881, 137, textureX, textureY); // Box 167
        gunModel[165] = new ModelRendererTurbo(this, 961, 137, textureX, textureY); // Box 168
        gunModel[166] = new ModelRendererTurbo(this, 681, 145, textureX, textureY); // Box 169
        gunModel[167] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Box 170
        gunModel[168] = new ModelRendererTurbo(this, 913, 145, textureX, textureY); // Box 171
        gunModel[169] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Box 172
        gunModel[170] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Box 173
        gunModel[171] = new ModelRendererTurbo(this, 281, 153, textureX, textureY); // Box 174
        gunModel[172] = new ModelRendererTurbo(this, 785, 153, textureX, textureY); // Box 175
        gunModel[173] = new ModelRendererTurbo(this, 833, 153, textureX, textureY); // Box 176
        gunModel[174] = new ModelRendererTurbo(this, 105, 161, textureX, textureY); // Box 177
        gunModel[175] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Box 178
        gunModel[176] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Box 179
        gunModel[177] = new ModelRendererTurbo(this, 561, 161, textureX, textureY); // Box 180
        gunModel[178] = new ModelRendererTurbo(this, 177, 161, textureX, textureY); // Box 181
        gunModel[179] = new ModelRendererTurbo(this, 617, 161, textureX, textureY); // Box 182
        gunModel[180] = new ModelRendererTurbo(this, 385, 153, textureX, textureY); // Box 183
        gunModel[181] = new ModelRendererTurbo(this, 713, 161, textureX, textureY); // Box 184
        gunModel[182] = new ModelRendererTurbo(this, 881, 161, textureX, textureY); // Box 185
        gunModel[183] = new ModelRendererTurbo(this, 945, 161, textureX, textureY); // Box 186
        gunModel[184] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Box 187
        gunModel[185] = new ModelRendererTurbo(this, 473, 169, textureX, textureY); // Box 188
        gunModel[186] = new ModelRendererTurbo(this, 209, 169, textureX, textureY); // Box 189
        gunModel[187] = new ModelRendererTurbo(this, 665, 169, textureX, textureY); // Box 190
        gunModel[188] = new ModelRendererTurbo(this, 33, 177, textureX, textureY); // Box 191
        gunModel[189] = new ModelRendererTurbo(this, 817, 177, textureX, textureY); // Box 192
        gunModel[190] = new ModelRendererTurbo(this, 529, 169, textureX, textureY); // Box 193
        gunModel[191] = new ModelRendererTurbo(this, 745, 169, textureX, textureY); // Box 194
        gunModel[192] = new ModelRendererTurbo(this, 105, 185, textureX, textureY); // Box 195
        gunModel[193] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Box 196
        gunModel[194] = new ModelRendererTurbo(this, 233, 185, textureX, textureY); // Box 197
        gunModel[195] = new ModelRendererTurbo(this, 281, 185, textureX, textureY); // Box 198
        gunModel[196] = new ModelRendererTurbo(this, 329, 185, textureX, textureY); // Box 199
        gunModel[197] = new ModelRendererTurbo(this, 377, 185, textureX, textureY); // Box 200
        gunModel[198] = new ModelRendererTurbo(this, 425, 185, textureX, textureY); // Box 201
        gunModel[199] = new ModelRendererTurbo(this, 553, 185, textureX, textureY); // Box 202
        gunModel[200] = new ModelRendererTurbo(this, 705, 185, textureX, textureY); // Box 203
        gunModel[201] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Box 204
        gunModel[202] = new ModelRendererTurbo(this, 889, 185, textureX, textureY); // Box 205
        gunModel[203] = new ModelRendererTurbo(this, 625, 49, textureX, textureY); // Box 206
        gunModel[204] = new ModelRendererTurbo(this, 561, 137, textureX, textureY); // Box 207
        gunModel[205] = new ModelRendererTurbo(this, 265, 185, textureX, textureY); // Box 208
        gunModel[206] = new ModelRendererTurbo(this, 313, 185, textureX, textureY); // Box 209
        gunModel[207] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 210
        gunModel[208] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Box 211
        gunModel[209] = new ModelRendererTurbo(this, 617, 1, textureX, textureY); // Box 212
        gunModel[210] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Box 213
        gunModel[211] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Box 214
        gunModel[212] = new ModelRendererTurbo(this, 713, 25, textureX, textureY); // Box 215
        gunModel[213] = new ModelRendererTurbo(this, 633, 1, textureX, textureY); // Box 216
        gunModel[214] = new ModelRendererTurbo(this, 1001, 17, textureX, textureY); // Box 217
        gunModel[215] = new ModelRendererTurbo(this, 673, 25, textureX, textureY); // Box 218
        gunModel[216] = new ModelRendererTurbo(this, 801, 25, textureX, textureY); // Box 219
        gunModel[217] = new ModelRendererTurbo(this, 849, 25, textureX, textureY); // Box 220
        gunModel[218] = new ModelRendererTurbo(this, 937, 25, textureX, textureY); // Box 221
        gunModel[219] = new ModelRendererTurbo(this, 633, 33, textureX, textureY); // Box 222
        gunModel[220] = new ModelRendererTurbo(this, 697, 1, textureX, textureY); // Box 223
        gunModel[221] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Box 224
        gunModel[222] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Box 225
        gunModel[223] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Box 226
        gunModel[224] = new ModelRendererTurbo(this, 833, 1, textureX, textureY); // Box 227
        gunModel[225] = new ModelRendererTurbo(this, 937, 33, textureX, textureY); // Box 228
        gunModel[226] = new ModelRendererTurbo(this, 985, 33, textureX, textureY); // Box 229
        gunModel[227] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 230
        gunModel[228] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 231
        gunModel[229] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Box 232
        gunModel[230] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Box 233
        gunModel[231] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Box 234
        gunModel[232] = new ModelRendererTurbo(this, 937, 1, textureX, textureY); // Box 235
        gunModel[233] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Box 236
        gunModel[234] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Box 237
        gunModel[235] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Box 238
        gunModel[236] = new ModelRendererTurbo(this, 297, 17, textureX, textureY); // Box 239
        gunModel[237] = new ModelRendererTurbo(this, 993, 1, textureX, textureY); // Box 240
        gunModel[238] = new ModelRendererTurbo(this, 817, 25, textureX, textureY); // Box 241
        gunModel[239] = new ModelRendererTurbo(this, 865, 25, textureX, textureY); // Box 242
        gunModel[240] = new ModelRendererTurbo(this, 529, 49, textureX, textureY); // Box 243
        gunModel[241] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Box 244
        gunModel[242] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Box 245
        gunModel[243] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Box 246
        gunModel[244] = new ModelRendererTurbo(this, 601, 25, textureX, textureY); // Box 247
        gunModel[245] = new ModelRendererTurbo(this, 777, 25, textureX, textureY); // Box 248
        gunModel[246] = new ModelRendererTurbo(this, 689, 33, textureX, textureY); // Box 249
        gunModel[247] = new ModelRendererTurbo(this, 473, 193, textureX, textureY); // Box 250
        gunModel[248] = new ModelRendererTurbo(this, 761, 193, textureX, textureY); // Box 251
        gunModel[249] = new ModelRendererTurbo(this, 665, 201, textureX, textureY); // Box 252
        gunModel[250] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Box 253
        gunModel[251] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Box 254
        gunModel[252] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Box 255
        gunModel[253] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Box 256
        gunModel[254] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Box 257
        gunModel[255] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 258
        gunModel[256] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Box 259
        gunModel[257] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 260
        gunModel[258] = new ModelRendererTurbo(this, 1009, 25, textureX, textureY); // Box 261
        gunModel[259] = new ModelRendererTurbo(this, 761, 81, textureX, textureY); // Box 262
        gunModel[260] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Box 263
        gunModel[261] = new ModelRendererTurbo(this, 361, 25, textureX, textureY); // Box 264
        gunModel[262] = new ModelRendererTurbo(this, 713, 33, textureX, textureY); // Box 265
        gunModel[263] = new ModelRendererTurbo(this, 65, 217, textureX, textureY); // Box 266
        gunModel[264] = new ModelRendererTurbo(this, 201, 217, textureX, textureY); // Box 267
        gunModel[265] = new ModelRendererTurbo(this, 337, 217, textureX, textureY); // Box 268
        gunModel[266] = new ModelRendererTurbo(this, 801, 81, textureX, textureY); // Box 269
        gunModel[267] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Box 270
        gunModel[268] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Box 271
        gunModel[269] = new ModelRendererTurbo(this, 785, 49, textureX, textureY); // Box 272
        gunModel[270] = new ModelRendererTurbo(this, 609, 137, textureX, textureY); // Box 273
        gunModel[271] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Box 274
        gunModel[272] = new ModelRendererTurbo(this, 977, 161, textureX, textureY); // Box 275
        gunModel[273] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Box 276
        gunModel[274] = new ModelRendererTurbo(this, 585, 41, textureX, textureY); // Box 277
        gunModel[275] = new ModelRendererTurbo(this, 969, 57, textureX, textureY); // Box 278
        gunModel[276] = new ModelRendererTurbo(this, 553, 97, textureX, textureY); // Box 279
        gunModel[277] = new ModelRendererTurbo(this, 81, 105, textureX, textureY); // Box 280
        gunModel[278] = new ModelRendererTurbo(this, 385, 105, textureX, textureY); // Box 281
        gunModel[279] = new ModelRendererTurbo(this, 785, 129, textureX, textureY); // Box 282
        gunModel[280] = new ModelRendererTurbo(this, 625, 137, textureX, textureY); // Box 283
        gunModel[281] = new ModelRendererTurbo(this, 993, 137, textureX, textureY); // Box 284
        gunModel[282] = new ModelRendererTurbo(this, 265, 153, textureX, textureY); // Box 285
        gunModel[283] = new ModelRendererTurbo(this, 313, 153, textureX, textureY); // Box 286
        gunModel[284] = new ModelRendererTurbo(this, 817, 153, textureX, textureY); // Box 287
        gunModel[285] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Box 288
        gunModel[286] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Box 289
        gunModel[287] = new ModelRendererTurbo(this, 681, 1, textureX, textureY); // Box 290
        gunModel[288] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Box 291
        gunModel[289] = new ModelRendererTurbo(this, 953, 1, textureX, textureY); // Box 292
        gunModel[290] = new ModelRendererTurbo(this, 961, 1, textureX, textureY); // Box 293
        gunModel[291] = new ModelRendererTurbo(this, 977, 1, textureX, textureY); // Box 294
        gunModel[292] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Box 295
        gunModel[293] = new ModelRendererTurbo(this, 1017, 1, textureX, textureY); // Box 296
        gunModel[294] = new ModelRendererTurbo(this, 617, 9, textureX, textureY); // Box 297
        gunModel[295] = new ModelRendererTurbo(this, 633, 9, textureX, textureY); // Box 298
        gunModel[296] = new ModelRendererTurbo(this, 697, 9, textureX, textureY); // Box 299
        gunModel[297] = new ModelRendererTurbo(this, 833, 9, textureX, textureY); // Box 300
        gunModel[298] = new ModelRendererTurbo(this, 953, 9, textureX, textureY); // Box 301
        gunModel[299] = new ModelRendererTurbo(this, 961, 9, textureX, textureY); // Box 302
        gunModel[300] = new ModelRendererTurbo(this, 977, 9, textureX, textureY); // Box 303
        gunModel[301] = new ModelRendererTurbo(this, 985, 9, textureX, textureY); // Box 304
        gunModel[302] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 305
        gunModel[303] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Box 306
        gunModel[304] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Box 307
        gunModel[305] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Box 308
        gunModel[306] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Box 309
        gunModel[307] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Box 310
        gunModel[308] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Box 311
        gunModel[309] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Box 312
        gunModel[310] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Box 313
        gunModel[311] = new ModelRendererTurbo(this, 337, 25, textureX, textureY); // Box 314
        gunModel[312] = new ModelRendererTurbo(this, 385, 25, textureX, textureY); // Box 315
        gunModel[313] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Box 316
        gunModel[314] = new ModelRendererTurbo(this, 449, 25, textureX, textureY); // Box 317
        gunModel[315] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Box 318
        gunModel[316] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 319
        gunModel[317] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Box 320
        gunModel[318] = new ModelRendererTurbo(this, 521, 25, textureX, textureY); // Box 321
        gunModel[319] = new ModelRendererTurbo(this, 537, 25, textureX, textureY); // Box 322
        gunModel[320] = new ModelRendererTurbo(this, 561, 25, textureX, textureY); // Box 323
        gunModel[321] = new ModelRendererTurbo(this, 585, 25, textureX, textureY); // Box 324
        gunModel[322] = new ModelRendererTurbo(this, 633, 25, textureX, textureY); // Box 325
        gunModel[323] = new ModelRendererTurbo(this, 649, 25, textureX, textureY); // Box 326
        gunModel[324] = new ModelRendererTurbo(this, 657, 25, textureX, textureY); // Box 327
        gunModel[325] = new ModelRendererTurbo(this, 697, 25, textureX, textureY); // Box 328
        gunModel[326] = new ModelRendererTurbo(this, 761, 25, textureX, textureY); // Box 329
        gunModel[327] = new ModelRendererTurbo(this, 897, 25, textureX, textureY); // Box 330
        gunModel[328] = new ModelRendererTurbo(this, 913, 25, textureX, textureY); // Box 331
        gunModel[329] = new ModelRendererTurbo(this, 921, 25, textureX, textureY); // Box 332
        gunModel[330] = new ModelRendererTurbo(this, 969, 25, textureX, textureY); // Box 333
        gunModel[331] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Box 334
        gunModel[332] = new ModelRendererTurbo(this, 521, 33, textureX, textureY); // Box 335
        gunModel[333] = new ModelRendererTurbo(this, 537, 33, textureX, textureY); // Box 336
        gunModel[334] = new ModelRendererTurbo(this, 561, 33, textureX, textureY); // Box 337
        gunModel[335] = new ModelRendererTurbo(this, 585, 33, textureX, textureY); // Box 338
        gunModel[336] = new ModelRendererTurbo(this, 601, 33, textureX, textureY); // Box 339
        gunModel[337] = new ModelRendererTurbo(this, 609, 33, textureX, textureY); // Box 340
        gunModel[338] = new ModelRendererTurbo(this, 657, 33, textureX, textureY); // Box 341
        gunModel[339] = new ModelRendererTurbo(this, 673, 33, textureX, textureY); // Box 342
        gunModel[340] = new ModelRendererTurbo(this, 737, 33, textureX, textureY); // Box 343
        gunModel[341] = new ModelRendererTurbo(this, 745, 33, textureX, textureY); // Box 344
        gunModel[342] = new ModelRendererTurbo(this, 761, 33, textureX, textureY); // Box 345
        gunModel[343] = new ModelRendererTurbo(this, 777, 33, textureX, textureY); // Box 346
        gunModel[344] = new ModelRendererTurbo(this, 785, 33, textureX, textureY); // Box 347
        gunModel[345] = new ModelRendererTurbo(this, 801, 33, textureX, textureY); // Box 348
        gunModel[346] = new ModelRendererTurbo(this, 809, 33, textureX, textureY); // Box 349
        gunModel[347] = new ModelRendererTurbo(this, 825, 33, textureX, textureY); // Box 350
        gunModel[348] = new ModelRendererTurbo(this, 833, 33, textureX, textureY); // Box 351
        gunModel[349] = new ModelRendererTurbo(this, 849, 33, textureX, textureY); // Box 352
        gunModel[350] = new ModelRendererTurbo(this, 857, 33, textureX, textureY); // Box 353
        gunModel[351] = new ModelRendererTurbo(this, 873, 33, textureX, textureY); // Box 354
        gunModel[352] = new ModelRendererTurbo(this, 881, 33, textureX, textureY); // Box 355
        gunModel[353] = new ModelRendererTurbo(this, 897, 33, textureX, textureY); // Box 356
        gunModel[354] = new ModelRendererTurbo(this, 913, 33, textureX, textureY); // Box 357
        gunModel[355] = new ModelRendererTurbo(this, 921, 33, textureX, textureY); // Box 358
        gunModel[356] = new ModelRendererTurbo(this, 969, 33, textureX, textureY); // Box 359
        gunModel[357] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 360
        gunModel[358] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Box 361
        gunModel[359] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Box 362
        gunModel[360] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Box 363
        gunModel[361] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Box 364
        gunModel[362] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Box 365
        gunModel[363] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Box 366
        gunModel[364] = new ModelRendererTurbo(this, 265, 41, textureX, textureY); // Box 367
        gunModel[365] = new ModelRendererTurbo(this, 289, 41, textureX, textureY); // Box 368
        gunModel[366] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Box 369
        gunModel[367] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Box 370
        gunModel[368] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Box 371
        gunModel[369] = new ModelRendererTurbo(this, 369, 41, textureX, textureY); // Box 372
        gunModel[370] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Box 373
        gunModel[371] = new ModelRendererTurbo(this, 401, 41, textureX, textureY); // Box 374
        gunModel[372] = new ModelRendererTurbo(this, 985, 41, textureX, textureY); // Box 375
        gunModel[373] = new ModelRendererTurbo(this, 993, 41, textureX, textureY); // Box 376
        gunModel[374] = new ModelRendererTurbo(this, 1009, 41, textureX, textureY); // Box 377
        gunModel[375] = new ModelRendererTurbo(this, 1017, 41, textureX, textureY); // Box 378
        gunModel[376] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 379
        gunModel[377] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Box 380
        gunModel[378] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Box 381
        gunModel[379] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Box 382
        gunModel[380] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Box 383
        gunModel[381] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Box 384
        gunModel[382] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Box 385
        gunModel[383] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Box 386
        gunModel[384] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Box 387
        gunModel[385] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Box 388
        gunModel[386] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Box 389
        gunModel[387] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Box 390
        gunModel[388] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Box 391
        gunModel[389] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // Box 392
        gunModel[390] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Box 393
        gunModel[391] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Box 394
        gunModel[392] = new ModelRendererTurbo(this, 329, 49, textureX, textureY); // Box 395
        gunModel[393] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Box 396
        gunModel[394] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Box 397
        gunModel[395] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Box 398
        gunModel[396] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Box 399
        gunModel[397] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Box 400
        gunModel[398] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Box 401
        gunModel[399] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 402
        gunModel[400] = new ModelRendererTurbo(this, 473, 49, textureX, textureY); // Box 403
        gunModel[401] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Box 404
        gunModel[402] = new ModelRendererTurbo(this, 553, 49, textureX, textureY); // Box 405
        gunModel[403] = new ModelRendererTurbo(this, 577, 49, textureX, textureY); // Box 406
        gunModel[404] = new ModelRendererTurbo(this, 585, 49, textureX, textureY); // Box 407
        gunModel[405] = new ModelRendererTurbo(this, 601, 49, textureX, textureY); // Box 408
        gunModel[406] = new ModelRendererTurbo(this, 625, 49, textureX, textureY); // Box 409
        gunModel[407] = new ModelRendererTurbo(this, 633, 49, textureX, textureY); // Box 410
        gunModel[408] = new ModelRendererTurbo(this, 649, 49, textureX, textureY); // Box 411
        gunModel[409] = new ModelRendererTurbo(this, 657, 49, textureX, textureY); // Box 412
        gunModel[410] = new ModelRendererTurbo(this, 705, 49, textureX, textureY); // Box 413
        gunModel[411] = new ModelRendererTurbo(this, 785, 49, textureX, textureY); // Box 414
        gunModel[412] = new ModelRendererTurbo(this, 793, 49, textureX, textureY); // Box 415
        gunModel[413] = new ModelRendererTurbo(this, 921, 49, textureX, textureY); // Box 416
        gunModel[414] = new ModelRendererTurbo(this, 929, 49, textureX, textureY); // Box 417
        gunModel[415] = new ModelRendererTurbo(this, 945, 49, textureX, textureY); // Box 418
        gunModel[416] = new ModelRendererTurbo(this, 953, 49, textureX, textureY); // Box 419
        gunModel[417] = new ModelRendererTurbo(this, 1009, 49, textureX, textureY); // Box 420
        gunModel[418] = new ModelRendererTurbo(this, 1017, 49, textureX, textureY); // Box 421
        gunModel[419] = new ModelRendererTurbo(this, 401, 57, textureX, textureY); // Box 422
        gunModel[420] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Box 423
        gunModel[421] = new ModelRendererTurbo(this, 425, 57, textureX, textureY); // Box 424
        gunModel[422] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Box 425
        gunModel[423] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Box 426
        gunModel[424] = new ModelRendererTurbo(this, 529, 57, textureX, textureY); // Box 427
        gunModel[425] = new ModelRendererTurbo(this, 793, 209, textureX, textureY); // Box 533
        gunModel[426] = new ModelRendererTurbo(this, 857, 209, textureX, textureY); // Box 534
        gunModel[427] = new ModelRendererTurbo(this, 513, 209, textureX, textureY); // Box 535
        gunModel[428] = new ModelRendererTurbo(this, 553, 217, textureX, textureY); // Box 536
        gunModel[429] = new ModelRendererTurbo(this, 649, 217, textureX, textureY); // Box 537
        gunModel[430] = new ModelRendererTurbo(this, 905, 217, textureX, textureY); // Box 538
        gunModel[431] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Box 539
        gunModel[432] = new ModelRendererTurbo(this, 721, 225, textureX, textureY); // Box 540
        gunModel[433] = new ModelRendererTurbo(this, 457, 225, textureX, textureY); // Box 541
        gunModel[434] = new ModelRendererTurbo(this, 977, 209, textureX, textureY); // Box 542
        gunModel[435] = new ModelRendererTurbo(this, 81, 233, textureX, textureY); // Box 543
        gunModel[436] = new ModelRendererTurbo(this, 81, 193, textureX, textureY); // Box 544
        gunModel[437] = new ModelRendererTurbo(this, 129, 233, textureX, textureY); // Box 545
        gunModel[438] = new ModelRendererTurbo(this, 177, 233, textureX, textureY); // Box 546
        gunModel[439] = new ModelRendererTurbo(this, 225, 233, textureX, textureY); // Box 547
        gunModel[440] = new ModelRendererTurbo(this, 273, 233, textureX, textureY); // Box 548
        gunModel[441] = new ModelRendererTurbo(this, 321, 233, textureX, textureY); // Box 549
        gunModel[442] = new ModelRendererTurbo(this, 593, 209, textureX, textureY); // Box 550
        gunModel[443] = new ModelRendererTurbo(this, 369, 233, textureX, textureY); // Box 551
        gunModel[444] = new ModelRendererTurbo(this, 665, 97, textureX, textureY); // Box 4
        gunModel[445] = new ModelRendererTurbo(this, 81, 105, textureX, textureY); // Box 4
        gunModel[446] = new ModelRendererTurbo(this, 385, 105, textureX, textureY); // Box 4
        gunModel[447] = new ModelRendererTurbo(this, 401, 105, textureX, textureY); // Box 4
        gunModel[448] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Box 6
        gunModel[449] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // Box 4
        gunModel[450] = new ModelRendererTurbo(this, 921, 105, textureX, textureY); // Box 4

        gunModel[0].addShapeBox(0F, 0F, 0F, 60, 4, 10, 0F, 0.0F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Box 1
        gunModel[0].setRotationPoint(40F, -8F, -5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 60, 2, 10, 0F, 0.0F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -2.75F, 0.5F, 0.5F, -2.75F, 0.5F, 0.5F, -2.75F, 0.0F, 0.5F, -2.75F); // Box 2
        gunModel[1].setRotationPoint(40F, -3.5F, -5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 60, 2, 10, 0F, 0.0F, 0.5F, -2.75F, 0.5F, 0.5F, -2.75F, 0.5F, 0.5F, -2.75F, 0.0F, 0.5F, -2.75F, 0.0F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Box 3
        gunModel[2].setRotationPoint(40F, -10.5F, -5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.75F, -0.75F, 0.0F, 0.75F, -0.75F, 0.0F, 0.75F, -0.75F, 0.0F, 0.75F, -0.75F); // Box 6
        gunModel[3].setRotationPoint(100.5F, -10.75F, -2F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 78, 6, 17, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Box 7
        gunModel[4].setRotationPoint(-39F, 7.5F, -8.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 1, 6, 16, 0F, 0.0F, 0.75F, -1.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, -1.5F, 2.0F, 0.0F, -1.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.5F); // Box 8
        gunModel[5].setRotationPoint(-42F, 7.5F, -8F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 6, 17, 0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -0.5F); // Box 9
        gunModel[6].setRotationPoint(-41F, 7.5F, -8.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 50, 2, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 10
        gunModel[7].setRotationPoint(39F, 6.75F, -8.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 46, 2, 17, 0F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // Box 11
        gunModel[8].setRotationPoint(-40F, 12.5F, -8.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 43, 3, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Box 12
        gunModel[9].setRotationPoint(-36.5F, 14.5F, -8.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 16, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -1.75F); // Box 13
        gunModel[10].setRotationPoint(-44F, 13.5F, -8F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 3, 16, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.5F); // Box 14
        gunModel[11].setRotationPoint(-44.5F, 15.5F, -8F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -2.25F, 1.0F, 0.0F, -0.75F, 1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -2.25F); // Box 15
        gunModel[12].setRotationPoint(-44.5F, 18.5F, -7F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 38, 4, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Box 16
        gunModel[13].setRotationPoint(-31.5F, 17.5F, -8.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 4, 2, 17, 0F, 0.5F, -1.0F, 0.0F, -3.5F, -1.0F, 0.0F, -3.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F); // Box 17
        gunModel[14].setRotationPoint(-40.5F, 12.5F, -8.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 2, 17, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.25F, 0.0F, -0.65F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.65F); // Box 18
        gunModel[15].setRotationPoint(-43F, 12.5F, -8.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 5, 3, 17, 0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Box 19
        gunModel[16].setRotationPoint(-36.5F, 14.5F, -8.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 4, 3, 17, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F); // Box 20
        gunModel[17].setRotationPoint(-41F, 14.5F, -8.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 2, 17, 0F, 0.25F, -1.0F, -0.65F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.25F, -1.0F, -0.65F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.75F); // Box 21
        gunModel[18].setRotationPoint(-43F, 13.5F, -8.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 6, 4, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Box 22
        gunModel[19].setRotationPoint(-27.5F, 21.5F, -8.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 8, 4, 17, 0F, 0.0F, 0.0F, -0.75F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -4.0F, 0.0F, -0.75F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -4.0F, 0.0F, -0.75F); // Box 23
        gunModel[20].setRotationPoint(-36.5F, 17.5F, -8.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 3, 17, 0F, 0.5F, -1.0F, -0.75F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.5F, -1.0F, -0.75F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.25F); // Box 24
        gunModel[21].setRotationPoint(-43F, 14.5F, -8.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 4, 3, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 25
        gunModel[22].setRotationPoint(-25.5F, 25.5F, -8.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 4, 3, 17, 0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F); // Box 26
        gunModel[23].setRotationPoint(-28.5F, 25.5F, -8.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 2, 3, 14, 0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F); // Box 27
        gunModel[24].setRotationPoint(-31F, 25.5F, -7F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 3, 4, 17, 0F, 1.5F, 0.0F, -0.4F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F); // Box 28
        gunModel[25].setRotationPoint(-28.5F, 21.5F, -8.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 3, 3, 16, 0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F); // Box 29
        gunModel[26].setRotationPoint(-30F, 25.5F, -8F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 3, 4, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 30
        gunModel[27].setRotationPoint(-24.5F, 28.5F, -8.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 3, 4, 17, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Box 31
        gunModel[28].setRotationPoint(-27F, 28.5F, -8.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 4, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Box 32
        gunModel[29].setRotationPoint(-29F, 28.5F, -8F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 4, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Box 33
        gunModel[30].setRotationPoint(-30F, 28.5F, -7F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 3, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F); // Box 34
        gunModel[31].setRotationPoint(-30F, 32.5F, -7F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 2, 3, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F); // Box 35
        gunModel[32].setRotationPoint(-29F, 32.5F, -8F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 3, 17, 0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F); // Box 36
        gunModel[33].setRotationPoint(-27F, 32.5F, -8.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 3, 17, 0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Box 37
        gunModel[34].setRotationPoint(-24F, 32.5F, -8.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 4, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -2.0F); // Box 38
        gunModel[35].setRotationPoint(-30.5F, 35.5F, -7F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 4, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F); // Box 39
        gunModel[36].setRotationPoint(-32F, 39.5F, -7F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 9, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 4.0F, 0.0F, -2.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -2.0F); // Box 40
        gunModel[37].setRotationPoint(-34F, 43.5F, -7F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 12, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 4.0F, 0.0F, -2.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -2.0F); // Box 41
        gunModel[38].setRotationPoint(-38F, 52.5F, -7F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 12, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 3.0F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -2.0F); // Box 42
        gunModel[39].setRotationPoint(-42F, 64.5F, -7F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 4, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -1.0F); // Box 43
        gunModel[40].setRotationPoint(-29.5F, 35.5F, -8F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 4, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F); // Box 44
        gunModel[41].setRotationPoint(-31F, 39.5F, -8F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 2, 9, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F); // Box 45
        gunModel[42].setRotationPoint(-33F, 43.5F, -8F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 2, 12, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F); // Box 46
        gunModel[43].setRotationPoint(-37F, 52.5F, -8F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 2, 12, 16, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F); // Box 47
        gunModel[44].setRotationPoint(-41F, 64.5F, -8F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 3, 4, 17, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F); // Box 48
        gunModel[45].setRotationPoint(-27.5F, 35.5F, -8.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 3, 4, 17, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.0F, 0.0F, -0.5F); // Box 49
        gunModel[46].setRotationPoint(-29F, 39.5F, -8.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 3, 9, 17, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 4.0F, 0.0F, -0.5F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 4.0F, 0.0F, -0.5F); // Box 50
        gunModel[47].setRotationPoint(-31F, 43.5F, -8.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 3, 12, 17, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 4.0F, 0.0F, -0.5F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 4.0F, 0.0F, -0.5F); // Box 51
        gunModel[48].setRotationPoint(-35F, 52.5F, -8.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 3, 12, 17, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 3.0F, 0.0F, -0.5F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 3.0F, 0.0F, -0.5F); // Box 52
        gunModel[49].setRotationPoint(-39F, 64.5F, -8.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 4, 4, 17, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Box 53
        gunModel[50].setRotationPoint(-25F, 35.5F, -8.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 4, 4, 17, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Box 54
        gunModel[51].setRotationPoint(-26.5F, 39.5F, -8.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 7, 9, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Box 55
        gunModel[52].setRotationPoint(-28.5F, 43.5F, -8.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 12, 12, 17, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Box 56
        gunModel[53].setRotationPoint(-32.5F, 52.5F, -8.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 15, 12, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Box 57
        gunModel[54].setRotationPoint(-36.5F, 64.5F, -8.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 3, 4, 16, 0F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, 0.1F, -1.0F, 0.0F, 0.1F, 0.5F, 0.0F, -0.25F, -2.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F); // Box 58
        gunModel[55].setRotationPoint(-32F, 21.5F, -8F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 3, 14, 0F, 2.0F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F); // Box 59
        gunModel[56].setRotationPoint(-32F, 22.5F, -7F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 3, 14, 0F, 2.0F, 0.0F, 0.0F, -2.85F, 0.0F, 0.55F, -2.85F, 0.0F, 0.55F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F); // Box 60
        gunModel[57].setRotationPoint(-31F, 22.5F, -7F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 8, 14, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F); // Box 61
        gunModel[58].setRotationPoint(-45F, 76.5F, -7F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 2, 48, 14, 0F, -15.0F, 0.0F, 0.0F, 15.0F, 0.0F, -2.0F, 15.0F, 0.0F, -2.0F, -15.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Box 62
        gunModel[59].setRotationPoint(-3.5F, 21.5F, -7F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 48, 16, 0F, -15.0F, 0.0F, 0.0F, 15.0F, 0.0F, -1.0F, 15.0F, 0.0F, -1.0F, -15.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 63
        gunModel[60].setRotationPoint(-5.5F, 21.5F, -8F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 3, 48, 17, 0F, -15.0F, 0.0F, 0.0F, 15.0F, 0.0F, -0.5F, 15.0F, 0.0F, -0.5F, -15.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Box 64
        gunModel[61].setRotationPoint(-8.5F, 21.5F, -8.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 13, 48, 17, 0F, 0.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 65
        gunModel[62].setRotationPoint(-21.5F, 21.5F, -8.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 32, 5, 17, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 66
        gunModel[63].setRotationPoint(6.5F, 13.5F, -8.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 10, 17, 0F, 0.0F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 67
        gunModel[64].setRotationPoint(39F, 8.5F, -8.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 3, 17, 0F, -1.5F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Box 68
        gunModel[65].setRotationPoint(5F, 18.5F, -8.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 2, 3, 17, 0F, -2.5F, 0.0F, 0.0F, 3.5F, 0.0F, -0.5F, 3.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Box 69
        gunModel[66].setRotationPoint(6.5F, 18.5F, -8.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 3, 17, 0F, -2.5F, 0.0F, -0.5F, 3.5F, 0.0F, -1.5F, 3.5F, 0.0F, -1.5F, -2.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -1.5F, 1.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F); // Box 70
        gunModel[67].setRotationPoint(9.5F, 18.5F, -8.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 3, 17, 0F, -2.5F, 0.0F, -1.5F, 3.5F, 0.0F, -3.5F, 3.5F, 0.0F, -3.5F, -2.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 1.0F, 0.0F, -3.5F, 1.0F, 0.0F, -3.5F, 0.0F, 0.0F, -1.5F); // Box 71
        gunModel[68].setRotationPoint(11.5F, 18.5F, -8.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 8, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, 0.0F); // Box 72
        gunModel[69].setRotationPoint(-3.5F, 69.5F, -7F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 8, 18, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -1.0F); // Box 73
        gunModel[70].setRotationPoint(-5.5F, 69.5F, -9F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 3, 8, 18, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -0.5F); // Box 74
        gunModel[71].setRotationPoint(-8.5F, 69.5F, -9F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 8, 8, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Box 75
        gunModel[72].setRotationPoint(-16.5F, 69.5F, -8.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 3, 8, 17, 0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Box 76
        gunModel[73].setRotationPoint(-19.5F, 69.5F, -8.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 5, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Box 77
        gunModel[74].setRotationPoint(-5.75F, 79.5F, -7F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, 0.25F, 0.0F, 0.0F); // Box 78
        gunModel[75].setRotationPoint(-5.5F, 77.5F, -7F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 2, 5, 18, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F); // Box 79
        gunModel[76].setRotationPoint(-7.75F, 79.5F, -9F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F); // Box 80
        gunModel[77].setRotationPoint(-7.75F, 77.5F, -9F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 3, 2, 18, 0F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F); // Box 81
        gunModel[78].setRotationPoint(-10.75F, 77.5F, -9F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 3, 5, 18, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F); // Box 82
        gunModel[79].setRotationPoint(-10.75F, 79.5F, -9F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 5, 2, 17, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 83
        gunModel[80].setRotationPoint(-15.75F, 77.5F, -8.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 19, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 84
        gunModel[81].setRotationPoint(39F, 16.5F, -7.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 60, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 85
        gunModel[82].setRotationPoint(39F, 13.5F, -7.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 86
        gunModel[83].setRotationPoint(58F, 16.5F, -7.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 2, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 87
        gunModel[84].setRotationPoint(59F, 16.5F, -7.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 88
        gunModel[85].setRotationPoint(99F, 13.5F, -7.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 89
        gunModel[86].setRotationPoint(100F, 13.5F, -7.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 54, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 90
        gunModel[87].setRotationPoint(39F, 8.5F, -7.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 9, 3, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 91
        gunModel[88].setRotationPoint(39F, 10.5F, -7.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 9, 17, 0F, -0.25F, -0.25F, 0.0F, 0.25F, -0.25F, -1.0F, 0.25F, -0.25F, -1.0F, -0.25F, -0.25F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 2.0F, 0.0F, 0.0F); // Box 92
        gunModel[89].setRotationPoint(41F, 9.5F, -8.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 17, 0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, 1.75F, 0.0F, 0.0F); // Box 93
        gunModel[90].setRotationPoint(43F, 8.75F, -8.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 47, 1, 17, 0F, 1.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.75F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 1.75F, 0.0F, -1.0F); // Box 94
        gunModel[91].setRotationPoint(44F, 8.75F, -8.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 8, 9, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 95
        gunModel[92].setRotationPoint(93F, 4.5F, -7.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 37, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 96
        gunModel[93].setRotationPoint(62F, 15.5F, -7.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 21, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 97
        gunModel[94].setRotationPoint(40F, 15.5F, -7.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 98
        gunModel[95].setRotationPoint(99F, 15.5F, -7.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 99
        gunModel[96].setRotationPoint(100F, 15F, -7.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 100
        gunModel[97].setRotationPoint(61F, 15.5F, -7.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 4, 2, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 101
        gunModel[98].setRotationPoint(89F, 6.75F, -8.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 45, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 102
        gunModel[99].setRotationPoint(48F, 10.5F, -7F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F); // Box 103
        gunModel[100].setRotationPoint(92F, 10.5F, -7.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 104
        gunModel[101].setRotationPoint(92F, 12.5F, -7.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 105
        gunModel[102].setRotationPoint(48F, 10.5F, -7.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 106
        gunModel[103].setRotationPoint(48F, 12.5F, -7.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 6, 3, 11, 0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Box 107
        gunModel[104].setRotationPoint(51F, 18.5F, -5.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 108
        gunModel[105].setRotationPoint(51F, 18.5F, -5.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 109
        gunModel[106].setRotationPoint(49F, 18.5F, -5.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 3, 11, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 110
        gunModel[107].setRotationPoint(52F, 18.5F, -5.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 4, 3, 11, 0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Box 111
        gunModel[108].setRotationPoint(51F, 21.5F, -5.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 3, 6, 11, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F); // Box 112
        gunModel[109].setRotationPoint(52.5F, 24.5F, -5.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 3, 6, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F); // Box 113
        gunModel[110].setRotationPoint(50.75F, 30.5F, -5.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 23, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 114
        gunModel[111].setRotationPoint(24.75F, 38F, -5.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 2, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, -1.5F, 0.0F, 0.75F, -1.5F, 0.0F, -0.75F, 0.0F, 0.0F); // Box 115
        gunModel[112].setRotationPoint(47.75F, 38F, -5.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 3, 11, 0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -3.5F, 0.0F, 0.25F, -3.5F, 0.0F, -0.75F, -0.5F, 0.0F); // Box 116
        gunModel[113].setRotationPoint(49.75F, 37F, -5.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 2, 1, 11, 0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Box 117
        gunModel[114].setRotationPoint(47.75F, 37F, -5.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 9, 1, 11, 0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 118
        gunModel[115].setRotationPoint(28.75F, 37F, -5.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 4, 3, 11, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 119
        gunModel[116].setRotationPoint(20.75F, 38F, -5.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F); // Box 120
        gunModel[117].setRotationPoint(17.75F, 38F, -5.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 121
        gunModel[118].setRotationPoint(14.75F, 37F, -5.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, -2.5F, 6.5F, 0.0F, 0.75F, 3.5F, 0.0F, 0.75F, 3.5F, 0.0F, -2.5F, 6.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.5F, 0.5F, 0.0F); // Box 122
        gunModel[119].setRotationPoint(8.75F, 35.5F, -5.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 2, 11, 0F, -2.25F, 6.25F, 0.0F, 2.5F, 6.25F, 0.0F, 2.5F, 6.25F, 0.0F, -2.25F, 6.25F, 0.0F, 0.5F, 0.5F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.5F, 0.5F, 0.0F); // Box 123
        gunModel[120].setRotationPoint(6.75F, 35.25F, -5.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 16, 1, 19, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 124
        gunModel[121].setRotationPoint(-31.75F, 76.5F, -9.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 2, 7, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 125
        gunModel[122].setRotationPoint(-31.75F, 77.5F, -9.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 3, 2, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 126
        gunModel[123].setRotationPoint(-27.75F, 77.5F, -9.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 2, 4, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 127
        gunModel[124].setRotationPoint(-29.75F, 77.5F, -9.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 2, 7, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F); // Box 128
        gunModel[125].setRotationPoint(-17.75F, 77.5F, -9.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 3, 2, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Box 129
        gunModel[126].setRotationPoint(-22.75F, 77.5F, -9.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 2, 4, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Box 130
        gunModel[127].setRotationPoint(-19.75F, 77.5F, -9.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 2, 4, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Box 131
        gunModel[128].setRotationPoint(-17.75F, 80.5F, -9.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 2, 4, 19, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 132
        gunModel[129].setRotationPoint(-19.75F, 80.5F, -9.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 3, 5, 19, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 133
        gunModel[130].setRotationPoint(-22.75F, 79.5F, -9.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 2, 7, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 134
        gunModel[131].setRotationPoint(-24.75F, 77.5F, -9.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 2, 4, 19, 0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 135
        gunModel[132].setRotationPoint(-31.75F, 80.5F, -9.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 2, 4, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 136
        gunModel[133].setRotationPoint(-29.75F, 80.5F, -9.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 3, 5, 19, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Box 137
        gunModel[134].setRotationPoint(-27.75F, 79.5F, -9.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 3, 8, 17, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F); // Box 138
        gunModel[135].setRotationPoint(-42.5F, 76.5F, -8.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 8, 16, 0F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F); // Box 139
        gunModel[136].setRotationPoint(-44.5F, 76.5F, -8F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 3, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 140
        gunModel[137].setRotationPoint(22.5F, 23.5F, -2.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 3, 4, 5, 0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 141
        gunModel[138].setRotationPoint(22.5F, 19.5F, -2.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 142
        gunModel[139].setRotationPoint(26F, 17.5F, -2.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 143
        gunModel[140].setRotationPoint(27F, 17F, -2.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 3, 5, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Box 144
        gunModel[141].setRotationPoint(24F, 17F, -2.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 3, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Box 145
        gunModel[142].setRotationPoint(22.5F, 28.5F, -2.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 146
        gunModel[143].setRotationPoint(26F, 28.5F, -2.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 147
        gunModel[144].setRotationPoint(26F, 30.5F, -2.5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 5, 2, 5, 0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Box 148
        gunModel[145].setRotationPoint(25.5F, 32.5F, -2.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 149
        gunModel[146].setRotationPoint(28.5F, 33.5F, -2.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 150
        gunModel[147].setRotationPoint(32F, 33.5F, -2.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 151
        gunModel[148].setRotationPoint(31.5F, 33.5F, -2.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 3, 5, 17, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Box 152
        gunModel[149].setRotationPoint(-43.5F, 84.5F, -8.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 5, 17, 0F, -0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -1.5F); // Box 153
        gunModel[150].setRotationPoint(-45.5F, 84.5F, -8.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 5, 15, 0F, -0.5F, 0.0F, -2.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -2.5F); // Box 154
        gunModel[151].setRotationPoint(-46.5F, 84.5F, -7.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 5, 17, 0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 155
        gunModel[152].setRotationPoint(-40.5F, 84.5F, -8.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 14, 1, 19, 0F, 1F, 0.0F, -1.0F, 1F, 0.0F, -1.0F, 1F, 0.0F, -1.0F, 1F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 156
        gunModel[153].setRotationPoint(-18.5F, 7.5F, -9.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 14, 5, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 157
        gunModel[154].setRotationPoint(-18.5F, 8.5F, -9.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 5, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 158
        gunModel[155].setRotationPoint(-4.5F, 8.5F, -9.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 19, 0F, -1F, 0.0F, -1.0F, 0F, 0F, -1.0F, 0F, 0F, -1.0F, -1F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 159
        gunModel[156].setRotationPoint(-4.5F, 7.5F, -9.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 6, 19, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Box 160
        gunModel[157].setRotationPoint(-19.5F, 8.5F, -9.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 19, 0F, 0.0F, 0.0F, -1.0F, -1F, 0.0F, -1.0F, -1F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Box 161
        gunModel[158].setRotationPoint(-19.5F, 7.5F, -9.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 3, 19, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -1.0F); // Box 162
        gunModel[159].setRotationPoint(-19.5F, 14.5F, -9.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 3, 19, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F); // Box 163
        gunModel[160].setRotationPoint(-21F, 17.5F, -9.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 1, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 164
        gunModel[161].setRotationPoint(-4.5F, 13.5F, -9.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 12, 1, 19, 0F, 0.0F, 0.0F, -1.0F, 0.5F, -1.5F, -1.0F, 0.5F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 165
        gunModel[162].setRotationPoint(-3.5F, 13.5F, -9.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 19, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 3.5F, 0.0F, -1.0F); // Box 166
        gunModel[163].setRotationPoint(-24F, 20.5F, -9.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 4, 3, 19, 0F, -0.5F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F); // Box 167
        gunModel[164].setRotationPoint(-26F, 25.5F, -9.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 3, 4, 19, 0F, 1.5F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F); // Box 168
        gunModel[165].setRotationPoint(-26F, 21.5F, -9.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 3, 4, 19, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Box 169
        gunModel[166].setRotationPoint(-24.5F, 28.5F, -9.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 2, 3, 19, 0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F); // Box 170
        gunModel[167].setRotationPoint(-24.5F, 32.5F, -9.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 3, 4, 19, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, -1.0F); // Box 171
        gunModel[168].setRotationPoint(-25F, 35.5F, -9.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 3, 4, 19, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F); // Box 172
        gunModel[169].setRotationPoint(-26.5F, 39.5F, -9.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 3, 9, 19, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F); // Box 173
        gunModel[170].setRotationPoint(-28.5F, 43.5F, -9.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 3, 12, 19, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F); // Box 174
        gunModel[171].setRotationPoint(-32.5F, 52.5F, -9.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 3, 12, 19, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F); // Box 175
        gunModel[172].setRotationPoint(-36.5F, 64.5F, -9.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 14, 1, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 176
        gunModel[173].setRotationPoint(-18.5F, 13.5F, -9.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 15, 3, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Box 177
        gunModel[174].setRotationPoint(-18.5F, 14.5F, -9.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 17, 3, 19, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F); // Box 178
        gunModel[175].setRotationPoint(-20.5F, 17.5F, -9.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 19, 1, 19, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F); // Box 179
        gunModel[176].setRotationPoint(-22.5F, 20.5F, -9.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 7, 4, 19, 0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 180
        gunModel[177].setRotationPoint(-22.5F, 21.5F, -9.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 6, 3, 19, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 181
        gunModel[178].setRotationPoint(-21.5F, 25.5F, -9.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 3, 48, 19, 0F, -15.0F, 0.0F, 0.0F, 15.0F, 0.0F, -1.0F, 15.0F, 0.0F, -1.0F, -15.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 182
        gunModel[179].setRotationPoint(-11.5F, 21.5F, -9.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 2, 3, 19, 0F, -2.5F, 0.0F, 0.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 183
        gunModel[180].setRotationPoint(3.5F, 18.5F, -9.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 6, 4, 19, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 184
        gunModel[181].setRotationPoint(-21.5F, 28.5F, -9.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 6, 3, 19, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Box 185
        gunModel[182].setRotationPoint(-21.5F, 32.5F, -9.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 4, 48, 19, 0F, 0.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 186
        gunModel[183].setRotationPoint(-15.5F, 21.5F, -9.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 6, 4, 19, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F); // Box 187
        gunModel[184].setRotationPoint(-21.5F, 35.5F, -9.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 7, 4, 19, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F); // Box 188
        gunModel[185].setRotationPoint(-22.5F, 39.5F, -9.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 2, 2, 19, 0F, -3.0F, 0.5F, 0.0F, 4.0F, 0.5F, -1.0F, 4.0F, 0.5F, -1.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 189
        gunModel[186].setRotationPoint(6F, 16.5F, -9.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 9, 9, 19, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F); // Box 190
        gunModel[187].setRotationPoint(-24.5F, 43.5F, -9.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 13, 12, 19, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F); // Box 191
        gunModel[188].setRotationPoint(-28.5F, 52.5F, -9.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 16, 12, 19, 0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F); // Box 192
        gunModel[189].setRotationPoint(-31.5F, 64.5F, -9.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 2, 1, 19, 0F, 0.0F, 0.0F, -1.0F, 1.0F, -1.0F, -1.0F, 1.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 193
        gunModel[190].setRotationPoint(9F, 15F, -9.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 7, 3, 19, 0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 194
        gunModel[191].setRotationPoint(-3.5F, 18.5F, -9.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 9, 3, 19, 0F, 0.0F, 1.0F, 0.0F, 3.5F, -0.5F, 0.0F, 3.5F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 195
        gunModel[192].setRotationPoint(-3.5F, 15.5F, -9.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 3, 8, 20, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -1.5F, -2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -0.5F); // Box 196
        gunModel[193].setRotationPoint(-11.5F, 69.5F, -10F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 2, 8, 20, 0F, 2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F); // Box 197
        gunModel[194].setRotationPoint(-13.5F, 69.5F, -10F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 3, 2, 20, 0F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F); // Box 198
        gunModel[195].setRotationPoint(-13.75F, 77.5F, -10F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 3, 5, 20, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F); // Box 199
        gunModel[196].setRotationPoint(-13.75F, 79.5F, -10F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 2, 5, 20, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 200
        gunModel[197].setRotationPoint(-15.75F, 79.5F, -10F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 2, 2, 20, 0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 201
        gunModel[198].setRotationPoint(-15.75F, 77.5F, -10F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 3, 8, 19, 0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F); // Box 202
        gunModel[199].setRotationPoint(-40F, 76.5F, -9.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 6, 8, 19, 0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 203
        gunModel[200].setRotationPoint(-37.5F, 76.5F, -9.5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 2, 3, 14, 0F, 8.5F, 0.0F, -2.25F, -9.5F, 0.0F, -0.75F, -9.5F, 0.0F, -0.75F, 8.5F, 0.0F, -2.25F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F); // Box 204
        gunModel[201].setRotationPoint(-35F, 19.5F, -7F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 4, 3, 16, 0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.55F, -1.65F, 3.5F, 0.0F, -0.25F, 3.5F, 0.0F, -0.25F, 0.0F, -0.55F, -1.65F); // Box 205
        gunModel[202].setRotationPoint(-41F, 17.5F, -8F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 3.15F, 0.0F, -0.3F, -1.5F, 0.0F, 0.75F, -1.5F, 0.0F, 0.75F, 3.15F, 0.0F, -0.3F, 0.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.55F, -0.85F, 0.0F, 0.55F, 0.0F, 0.0F, 0.0F); // Box 206
        gunModel[203].setRotationPoint(-33F, 21.5F, -7F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 5, 1, 16, 0F, 0.0F, 0.55F, -1.65F, 2.5F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 0.0F, 0.55F, -1.65F, -4.9F, 0.0F, -1.25F, 3.5F, 0.0F, -0.25F, 3.5F, 0.0F, -0.25F, -4.9F, 0.0F, -1.25F); // Box 207
        gunModel[204].setRotationPoint(-41F, 20.5F, -8F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 1, 3, 16, 0F, 0.5F, 0.0F, -0.65F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.65F, 0.5F, -1.0F, -1.65F, 0.0F, -0.55F, -1.65F, 0.0F, -0.55F, -1.65F, 0.5F, -1.0F, -1.65F); // Box 208
        gunModel[205].setRotationPoint(-42F, 17.5F, -8F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 3, 16, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.75F, 0.0F, -2.0F, -1.0F, 0.0F, -1.0F, -1.65F, 0.0F, -1.0F, -1.65F, 0.0F, -2.0F, -1.0F); // Box 209
        gunModel[206].setRotationPoint(-43.5F, 17.5F, -8F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 210
        gunModel[207].setRotationPoint(31F, 7F, 8.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 211
        gunModel[208].setRotationPoint(33F, 7F, 8.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 212
        gunModel[209].setRotationPoint(35F, 7.5F, 8.5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 11, 8, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F); // Box 213
        gunModel[210].setRotationPoint(20F, 7F, 8.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 5, 6, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 214
        gunModel[211].setRotationPoint(15F, 8F, 8.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 16, 5, 1, 0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 215
        gunModel[212].setRotationPoint(-1F, 8.5F, 8.5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 216
        gunModel[213].setRotationPoint(-2F, 8.5F, 8.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 8, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 217
        gunModel[214].setRotationPoint(-1F, 11.5F, 9.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 8, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Box 218
        gunModel[215].setRotationPoint(-1F, 10.5F, 9.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 219
        gunModel[216].setRotationPoint(-1F, 9.5F, 9.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Box 220
        gunModel[217].setRotationPoint(-1F, 8.5F, 9.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 221
        gunModel[218].setRotationPoint(-1F, 10F, 9.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Box 222
        gunModel[219].setRotationPoint(-1F, 9F, 9.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -2.0F); // Box 223
        gunModel[220].setRotationPoint(-2F, 10.5F, 9.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F); // Box 224
        gunModel[221].setRotationPoint(-2F, 9.5F, 9.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F); // Box 225
        gunModel[222].setRotationPoint(-2F, 10F, 9.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -1.0F); // Box 226
        gunModel[223].setRotationPoint(-2F, 9F, 9.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -2.0F); // Box 227
        gunModel[224].setRotationPoint(-2F, 11.5F, 9.5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F); // Box 228
        gunModel[225].setRotationPoint(7F, 11.5F, 9.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -2.0F, 0.0F, -0.5F, -0.5F); // Box 229
        gunModel[226].setRotationPoint(7F, 10.5F, 9.5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, 0.0F); // Box 230
        gunModel[227].setRotationPoint(7F, 9.5F, 9.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, 0.0F); // Box 231
        gunModel[228].setRotationPoint(7F, 10F, 9.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, -0.5F); // Box 232
        gunModel[229].setRotationPoint(7F, 9F, 9.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, -0.5F); // Box 233
        gunModel[230].setRotationPoint(7F, 8.5F, 9.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 9, 8, 2, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 234
        gunModel[231].setRotationPoint(-33F, 6F, 7.75F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 2, 8, 2, 0F, 0.0F, -0.5F, -1F, 0.0F, 0.0F, -1F, 0.0F, -1F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 235
        gunModel[232].setRotationPoint(-35F, 6F, 7.75F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 7, 2, 0F, 1F, -1F, -1F, 0.0F, 0F, -1F, 0.0F, -1F, 0.0F, 0.0F, -2F, 0.0F, 1F, -1.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 236
        gunModel[233].setRotationPoint(-36F, 6.5F, 7.75F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 8, 8, 2, 0F, 0.0F, 0.0F, -1F, 0.0F, -2.0F, -1F, 0.0F, -2F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 237
        gunModel[234].setRotationPoint(-24F, 6F, 7.75F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 238
        gunModel[235].setRotationPoint(-16F, 8F, 7.75F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 239
        gunModel[236].setRotationPoint(-14F, 8F, 7.75F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 5, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 240
        gunModel[237].setRotationPoint(-12.5F, 8.5F, 7.75F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 8, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 241
        gunModel[238].setRotationPoint(-24F, 10.5F, 9.75F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 8, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 242
        gunModel[239].setRotationPoint(-24F, 9F, 9.75F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 8, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F); // Box 243
        gunModel[240].setRotationPoint(-24F, 11.5F, 9.75F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, -3.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -3.0F, 0.0F, 0.0F, -0.5F); // Box 244
        gunModel[241].setRotationPoint(-16F, 10.5F, 9.75F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, -0.5F); // Box 245
        gunModel[242].setRotationPoint(-16F, 9F, 9.75F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.0F, -0.5F); // Box 246
        gunModel[243].setRotationPoint(-16F, 11.5F, 9.75F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, -3.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -3.0F); // Box 247
        gunModel[244].setRotationPoint(-29F, 10.5F, 9.75F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -3.0F); // Box 248
        gunModel[245].setRotationPoint(-29F, 9F, 9.75F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -3.0F); // Box 249
        gunModel[246].setRotationPoint(-29F, 11.5F, 9.75F);

        gunModel[247].addBox(0F, 0F, 0F, 14, 14, 14, 0F); // Box 250
        gunModel[247].setRotationPoint(20F, -12.5F, -7F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 11, 14, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F); // Box 251
        gunModel[248].setRotationPoint(34F, -12.5F, -7F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 11, 1, 14, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0F, -0.5F, 0.0F, 0F, -0.5F, 0.0F, 0F, -0.5F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F); // Box 252
        gunModel[249].setRotationPoint(34F, -13.5F, -7F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 14, 1, 14, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 253
        gunModel[250].setRotationPoint(20F, -13.5F, -7F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 9, 9, 3, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Box 254
        gunModel[251].setRotationPoint(-42F, -2.25F, -6.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 9, 9, 3, 0F, -3.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 255
        gunModel[252].setRotationPoint(-42F, -2.25F, 3.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, -0.35F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 256
        gunModel[253].setRotationPoint(-42F, 5.75F, 2F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.35F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 257
        gunModel[254].setRotationPoint(-42F, 5.75F, -3F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 3, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.0F, 0.0F); // Box 258
        gunModel[255].setRotationPoint(-41.5F, -7.5F, -2.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Box 259
        gunModel[256].setRotationPoint(-42.5F, -9.5F, -2.5F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 260
        gunModel[257].setRotationPoint(-41.5F, -10.5F, -2.5F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 2, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 261
        gunModel[258].setRotationPoint(-40.5F, -10.5F, -2.5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 7, 7, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -4.5F, 0.0F, -0.5F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 6.0F, 0.0F, -0.5F, 6.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Box 262
        gunModel[259].setRotationPoint(-38.5F, -10.5F, -2.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 263
        gunModel[260].setRotationPoint(28F, 11.5F, -9F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Box 264
        gunModel[261].setRotationPoint(28F, 13.5F, -9F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 265
        gunModel[262].setRotationPoint(28F, 9.5F, -9F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 60, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Box 266
        gunModel[263].setRotationPoint(42.5F, 10F, -3F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 60, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 267
        gunModel[264].setRotationPoint(42.5F, 8F, -3F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 60, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 268
        gunModel[265].setRotationPoint(42.5F, 6F, -3F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, -0.75F, 4.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.75F, 4.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Box 269
        gunModel[266].setRotationPoint(11.75F, 36F, -5.5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 270
        gunModel[267].setRotationPoint(11.75F, 37F, -6.5F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Box 271
        gunModel[268].setRotationPoint(9.75F, 37F, -6.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 272
        gunModel[269].setRotationPoint(7.75F, 37F, -6.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 273
        gunModel[270].setRotationPoint(8.75F, 37F, -6.5F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 6, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 274
        gunModel[271].setRotationPoint(7.75F, 35F, -6.5F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 6, 1, 13, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 275
        gunModel[272].setRotationPoint(7.75F, 34F, -6.5F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 6, 1, 13, 0F, 0.0F, 0.0F, -0.75F, 0.0F, -2.0F, -0.75F, 0.0F, -2.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 2.0F, -0.5F, 0.0F, 2.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 276
        gunModel[273].setRotationPoint(7.75F, 33F, -6.5F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Box 277
        gunModel[274].setRotationPoint(55.25F, 25F, -5.5F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Box 278
        gunModel[275].setRotationPoint(55F, 26F, -5.5F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Box 279
        gunModel[276].setRotationPoint(54.75F, 27F, -5.5F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Box 280
        gunModel[277].setRotationPoint(54.5F, 28F, -5.5F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Box 281
        gunModel[278].setRotationPoint(54.25F, 29F, -5.5F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Box 282
        gunModel[279].setRotationPoint(54F, 30F, -5.5F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.3F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F); // Box 283
        gunModel[280].setRotationPoint(53.75F, 31F, -5.5F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.3F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F); // Box 284
        gunModel[281].setRotationPoint(53.4F, 32F, -5.5F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.3F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F); // Box 285
        gunModel[282].setRotationPoint(53F, 33F, -5.5F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.3F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F); // Box 286
        gunModel[283].setRotationPoint(52.65F, 34F, -5.5F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.3F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F); // Box 287
        gunModel[284].setRotationPoint(52.25F, 35F, -5.5F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 288
        gunModel[285].setRotationPoint(-32F, 37.5F, -4.5F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 289
        gunModel[286].setRotationPoint(-32F, 37.5F, -2.5F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 290
        gunModel[287].setRotationPoint(-32F, 37.5F, -0.5F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 291
        gunModel[288].setRotationPoint(-32F, 37.5F, 1.5F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 292
        gunModel[289].setRotationPoint(-32F, 37.5F, 3.5F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 293
        gunModel[290].setRotationPoint(-32.9F, 39.5F, -4.5F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 294
        gunModel[291].setRotationPoint(-32.9F, 39.5F, -2.5F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 295
        gunModel[292].setRotationPoint(-32.9F, 39.5F, -0.5F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 296
        gunModel[293].setRotationPoint(-32.9F, 39.5F, 1.5F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 297
        gunModel[294].setRotationPoint(-32.9F, 39.5F, 3.5F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 298
        gunModel[295].setRotationPoint(-33.9F, 41.5F, -4.5F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 299
        gunModel[296].setRotationPoint(-33.9F, 41.5F, -2.5F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 300
        gunModel[297].setRotationPoint(-33.9F, 41.5F, -0.5F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 301
        gunModel[298].setRotationPoint(-33.9F, 41.5F, 1.5F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 302
        gunModel[299].setRotationPoint(-33.9F, 41.5F, 3.5F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 303
        gunModel[300].setRotationPoint(-34.9F, 43.5F, -4.5F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 304
        gunModel[301].setRotationPoint(-34.9F, 43.5F, -2.5F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 305
        gunModel[302].setRotationPoint(-34.9F, 43.5F, -0.5F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 306
        gunModel[303].setRotationPoint(-34.9F, 43.5F, 1.5F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 307
        gunModel[304].setRotationPoint(-34.9F, 43.5F, 3.5F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 308
        gunModel[305].setRotationPoint(-35.8F, 45.5F, -4.5F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 309
        gunModel[306].setRotationPoint(-35.8F, 45.5F, -2.5F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 310
        gunModel[307].setRotationPoint(-35.8F, 45.5F, -0.5F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 311
        gunModel[308].setRotationPoint(-35.8F, 45.5F, 1.5F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 312
        gunModel[309].setRotationPoint(-35.8F, 45.5F, 3.5F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 313
        gunModel[310].setRotationPoint(-36.65F, 47.5F, -4.5F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 314
        gunModel[311].setRotationPoint(-36.65F, 47.5F, -2.5F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 315
        gunModel[312].setRotationPoint(-36.65F, 47.5F, -0.5F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 316
        gunModel[313].setRotationPoint(-36.65F, 47.5F, 1.5F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 317
        gunModel[314].setRotationPoint(-36.65F, 47.5F, 3.5F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 318
        gunModel[315].setRotationPoint(-37.55F, 49.5F, -4.5F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 319
        gunModel[316].setRotationPoint(-37.55F, 49.5F, -2.5F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 320
        gunModel[317].setRotationPoint(-37.55F, 49.5F, -0.5F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 321
        gunModel[318].setRotationPoint(-37.55F, 49.5F, 1.5F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 322
        gunModel[319].setRotationPoint(-37.55F, 49.5F, 3.5F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 323
        gunModel[320].setRotationPoint(-38.45F, 51.5F, -4.5F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 324
        gunModel[321].setRotationPoint(-38.45F, 51.5F, -2.5F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 325
        gunModel[322].setRotationPoint(-38.45F, 51.5F, -0.5F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 326
        gunModel[323].setRotationPoint(-38.45F, 51.5F, 1.5F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 327
        gunModel[324].setRotationPoint(-38.45F, 51.5F, 3.5F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 328
        gunModel[325].setRotationPoint(-39.15F, 53.5F, -4.5F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 329
        gunModel[326].setRotationPoint(-39.15F, 53.5F, -2.5F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 330
        gunModel[327].setRotationPoint(-39.15F, 53.5F, -0.5F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 331
        gunModel[328].setRotationPoint(-39.15F, 53.5F, 1.5F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 332
        gunModel[329].setRotationPoint(-39.15F, 53.5F, 3.5F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 333
        gunModel[330].setRotationPoint(-39.85F, 55.5F, -4.5F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 334
        gunModel[331].setRotationPoint(-39.85F, 55.5F, -2.5F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 335
        gunModel[332].setRotationPoint(-39.85F, 55.5F, -0.5F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 336
        gunModel[333].setRotationPoint(-39.85F, 55.5F, 1.5F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 337
        gunModel[334].setRotationPoint(-39.85F, 55.5F, 3.5F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 338
        gunModel[335].setRotationPoint(-40.55F, 57.5F, -4.5F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 339
        gunModel[336].setRotationPoint(-40.55F, 57.5F, -2.5F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 340
        gunModel[337].setRotationPoint(-40.55F, 57.5F, -0.5F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 341
        gunModel[338].setRotationPoint(-40.55F, 57.5F, 1.5F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 342
        gunModel[339].setRotationPoint(-40.55F, 57.5F, 3.5F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 343
        gunModel[340].setRotationPoint(-41.25F, 59.5F, -4.5F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 344
        gunModel[341].setRotationPoint(-41.25F, 59.5F, -2.5F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 345
        gunModel[342].setRotationPoint(-41.25F, 59.5F, -0.5F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 346
        gunModel[343].setRotationPoint(-41.25F, 59.5F, 1.5F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 347
        gunModel[344].setRotationPoint(-41.25F, 59.5F, 3.5F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 348
        gunModel[345].setRotationPoint(-41.85F, 61.5F, -4.5F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 349
        gunModel[346].setRotationPoint(-41.85F, 61.5F, -2.5F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 350
        gunModel[347].setRotationPoint(-41.85F, 61.5F, -0.5F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 351
        gunModel[348].setRotationPoint(-41.85F, 61.5F, 1.5F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 352
        gunModel[349].setRotationPoint(-41.85F, 61.5F, 3.5F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 353
        gunModel[350].setRotationPoint(-42.55F, 63.5F, -4.5F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 354
        gunModel[351].setRotationPoint(-42.55F, 63.5F, -2.5F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 355
        gunModel[352].setRotationPoint(-42.55F, 63.5F, -0.5F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 356
        gunModel[353].setRotationPoint(-42.55F, 63.5F, 1.5F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Box 357
        gunModel[354].setRotationPoint(-42.55F, 63.5F, 3.5F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 358
        gunModel[355].setRotationPoint(-43.15F, 65.5F, -4.5F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 359
        gunModel[356].setRotationPoint(-43.15F, 65.5F, -2.5F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 360
        gunModel[357].setRotationPoint(-43.15F, 65.5F, -0.5F);

        gunModel[358].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 361
        gunModel[358].setRotationPoint(-43.15F, 65.5F, 1.5F);

        gunModel[359].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 362
        gunModel[359].setRotationPoint(-43.15F, 65.5F, 3.5F);

        gunModel[360].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 363
        gunModel[360].setRotationPoint(-43.65F, 67.5F, -4.5F);

        gunModel[361].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 364
        gunModel[361].setRotationPoint(-43.65F, 67.5F, -2.5F);

        gunModel[362].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 365
        gunModel[362].setRotationPoint(-43.65F, 67.5F, -0.5F);

        gunModel[363].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 366
        gunModel[363].setRotationPoint(-43.65F, 67.5F, 1.5F);

        gunModel[364].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 367
        gunModel[364].setRotationPoint(-43.65F, 67.5F, 3.5F);

        gunModel[365].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 368
        gunModel[365].setRotationPoint(-44.15F, 69.5F, -4.5F);

        gunModel[366].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 369
        gunModel[366].setRotationPoint(-44.15F, 69.5F, -2.5F);

        gunModel[367].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 370
        gunModel[367].setRotationPoint(-44.15F, 69.5F, -0.5F);

        gunModel[368].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 371
        gunModel[368].setRotationPoint(-44.15F, 69.5F, 1.5F);

        gunModel[369].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 372
        gunModel[369].setRotationPoint(-44.15F, 69.5F, 3.5F);

        gunModel[370].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 373
        gunModel[370].setRotationPoint(-44.65F, 71.5F, -4.5F);

        gunModel[371].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 374
        gunModel[371].setRotationPoint(-44.65F, 71.5F, -2.5F);

        gunModel[372].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 375
        gunModel[372].setRotationPoint(-44.65F, 71.5F, -0.5F);

        gunModel[373].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 376
        gunModel[373].setRotationPoint(-44.65F, 71.5F, 1.5F);

        gunModel[374].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 377
        gunModel[374].setRotationPoint(-44.65F, 71.5F, 3.5F);

        gunModel[375].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 378
        gunModel[375].setRotationPoint(-45.25F, 73.5F, -4.5F);

        gunModel[376].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 379
        gunModel[376].setRotationPoint(-45.25F, 73.5F, -2.5F);

        gunModel[377].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 380
        gunModel[377].setRotationPoint(-45.25F, 73.5F, -0.5F);

        gunModel[378].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 381
        gunModel[378].setRotationPoint(-45.25F, 73.5F, 1.5F);

        gunModel[379].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 382
        gunModel[379].setRotationPoint(-45.25F, 73.5F, 3.5F);

        gunModel[380].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 383
        gunModel[380].setRotationPoint(-45.75F, 75.5F, -4.5F);

        gunModel[381].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 384
        gunModel[381].setRotationPoint(-45.75F, 75.5F, -2.5F);

        gunModel[382].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 385
        gunModel[382].setRotationPoint(-45.75F, 75.5F, -0.5F);

        gunModel[383].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 386
        gunModel[383].setRotationPoint(-45.75F, 75.5F, 1.5F);

        gunModel[384].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F); // Box 387
        gunModel[384].setRotationPoint(-45.75F, 75.5F, 3.5F);

        gunModel[385].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.85F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.35F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 388
        gunModel[385].setRotationPoint(-32F, 37.5F, 5.5F);

        gunModel[386].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.35F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 389
        gunModel[386].setRotationPoint(-32F, 37.5F, -6.5F);

        gunModel[387].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.1F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Box 390
        gunModel[387].setRotationPoint(-33.05F, 39.5F, 5.5F);

        gunModel[388].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.6F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F); // Box 391
        gunModel[388].setRotationPoint(-33.05F, 39.5F, -6.5F);

        gunModel[389].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.1F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Box 392
        gunModel[389].setRotationPoint(-34.05F, 41.5F, 5.5F);

        gunModel[390].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.6F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F); // Box 393
        gunModel[390].setRotationPoint(-34.05F, 41.5F, -6.5F);

        gunModel[391].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 394
        gunModel[391].setRotationPoint(-34.9F, 43.5F, 5.5F);

        gunModel[392].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 395
        gunModel[392].setRotationPoint(-34.9F, 43.5F, -6.5F);

        gunModel[393].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 396
        gunModel[393].setRotationPoint(-35.9F, 45.5F, 5.5F);

        gunModel[394].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 397
        gunModel[394].setRotationPoint(-35.9F, 45.5F, -6.5F);

        gunModel[395].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 398
        gunModel[395].setRotationPoint(-36.8F, 47.5F, 5.5F);

        gunModel[396].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 399
        gunModel[396].setRotationPoint(-36.8F, 47.5F, -6.5F);

        gunModel[397].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 400
        gunModel[397].setRotationPoint(-37.65F, 49.5F, 5.5F);

        gunModel[398].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 401
        gunModel[398].setRotationPoint(-37.65F, 49.5F, -6.5F);

        gunModel[399].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 402
        gunModel[399].setRotationPoint(-38.55F, 51.5F, 5.5F);

        gunModel[400].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Box 403
        gunModel[400].setRotationPoint(-38.55F, 51.5F, -6.5F);

        gunModel[401].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Box 404
        gunModel[401].setRotationPoint(-39.15F, 53.5F, -6.5F);

        gunModel[402].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Box 405
        gunModel[402].setRotationPoint(-39.15F, 53.5F, 5.5F);

        gunModel[403].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Box 406
        gunModel[403].setRotationPoint(-39.9F, 55.5F, -6.5F);

        gunModel[404].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Box 407
        gunModel[404].setRotationPoint(-39.9F, 55.5F, 5.5F);

        gunModel[405].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Box 408
        gunModel[405].setRotationPoint(-40.6F, 57.5F, -6.5F);

        gunModel[406].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Box 409
        gunModel[406].setRotationPoint(-40.6F, 57.5F, 5.5F);

        gunModel[407].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Box 410
        gunModel[407].setRotationPoint(-41.25F, 59.5F, -6.5F);

        gunModel[408].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Box 411
        gunModel[408].setRotationPoint(-41.25F, 59.5F, 5.5F);

        gunModel[409].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Box 412
        gunModel[409].setRotationPoint(-42F, 61.5F, -6.5F);

        gunModel[410].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Box 413
        gunModel[410].setRotationPoint(-42F, 61.5F, 5.5F);

        gunModel[411].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.45F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Box 414
        gunModel[411].setRotationPoint(-42.5F, 63.5F, -6.5F);

        gunModel[412].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F); // Box 415
        gunModel[412].setRotationPoint(-42.5F, 63.5F, 5.5F);

        gunModel[413].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F); // Box 416
        gunModel[413].setRotationPoint(-43.15F, 65.5F, 5.5F);

        gunModel[414].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F); // Box 417
        gunModel[414].setRotationPoint(-43.15F, 65.5F, -6.5F);

        gunModel[415].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F); // Box 418
        gunModel[415].setRotationPoint(-43.65F, 67.5F, 5.5F);

        gunModel[416].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F); // Box 419
        gunModel[416].setRotationPoint(-43.65F, 67.5F, -6.5F);

        gunModel[417].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F); // Box 420
        gunModel[417].setRotationPoint(-44.25F, 69.5F, 5.5F);

        gunModel[418].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F); // Box 421
        gunModel[418].setRotationPoint(-44.25F, 69.5F, -6.5F);

        gunModel[419].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F); // Box 422
        gunModel[419].setRotationPoint(-44.75F, 71.5F, 5.5F);

        gunModel[420].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F); // Box 423
        gunModel[420].setRotationPoint(-44.75F, 71.5F, -6.5F);

        gunModel[421].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F); // Box 424
        gunModel[421].setRotationPoint(-45.25F, 73.5F, 5.5F);

        gunModel[422].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F); // Box 425
        gunModel[422].setRotationPoint(-45.25F, 73.5F, -6.5F);

        gunModel[423].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F); // Box 426
        gunModel[423].setRotationPoint(-45.75F, 75.5F, 5.5F);

        gunModel[424].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F); // Box 427
        gunModel[424].setRotationPoint(-45.75F, 75.5F, -6.5F);

        gunModel[425].addShapeBox(0F, 0F, 0F, 11, 1, 20, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 533
        gunModel[425].setRotationPoint(-5.5F, 19.5F, -10F);

        gunModel[426].addShapeBox(0F, 0F, 0F, 11, 2, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 534
        gunModel[426].setRotationPoint(-5.5F, 20.5F, -10F);

        gunModel[427].addShapeBox(0F, 0F, 0F, 6, 2, 20, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 535
        gunModel[427].setRotationPoint(-11.5F, 20.5F, -10F);

        gunModel[428].addShapeBox(0F, 0F, 0F, 6, 3, 20, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 536
        gunModel[428].setRotationPoint(-17.5F, 22.5F, -10F);

        gunModel[429].addShapeBox(0F, 0F, 0F, 24, 7, 20, 0F, -4.5F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 537
        gunModel[429].setRotationPoint(-22F, 25.5F, -10F);

        gunModel[430].addShapeBox(0F, 0F, 0F, 7, 24, 20, 0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Box 538
        gunModel[430].setRotationPoint(-27F, 32.5F, -10F);

        gunModel[431].addShapeBox(0F, 0F, 0F, 17, 21, 20, 0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 539
        gunModel[431].setRotationPoint(-37F, 56.5F, -10F);

        gunModel[432].addShapeBox(0F, 0F, 0F, 18, 45, 20, 0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.0F, 0.0F, 0.0F, -9.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 540
        gunModel[432].setRotationPoint(-20F, 32.5F, -10F);

        gunModel[433].addShapeBox(0F, 0F, 0F, 17, 3, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 541
        gunModel[433].setRotationPoint(-11.5F, 22.5F, -10F);

        gunModel[434].addShapeBox(0F, 0F, 0F, 3, 4, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 542
        gunModel[434].setRotationPoint(-34F, 77.5F, -10F);

        gunModel[435].addShapeBox(0F, 0F, 0F, 2, 4, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Box 543
        gunModel[435].setRotationPoint(-36F, 77.5F, -10F);

        gunModel[436].addShapeBox(0F, 0F, 0F, 1, 2, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Box 544
        gunModel[436].setRotationPoint(-37F, 77.5F, -10F);

        gunModel[437].addShapeBox(0F, 0F, 0F, 2, 4, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 545
        gunModel[437].setRotationPoint(-31F, 77.5F, -10F);

        gunModel[438].addShapeBox(0F, 0F, 0F, 3, 2, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 546
        gunModel[438].setRotationPoint(-29F, 77.5F, -10F);

        gunModel[439].addShapeBox(0F, 0F, 0F, 2, 4, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F); // Box 547
        gunModel[439].setRotationPoint(-18F, 77.5F, -10F);

        gunModel[440].addShapeBox(0F, 0F, 0F, 3, 2, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F); // Box 548
        gunModel[440].setRotationPoint(-21F, 77.5F, -10F);

        gunModel[441].addShapeBox(0F, 0F, 0F, 3, 4, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 549
        gunModel[441].setRotationPoint(-16F, 77.5F, -10F);

        gunModel[442].addShapeBox(0F, 0F, 0F, 1, 4, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 550
        gunModel[442].setRotationPoint(-13F, 77.5F, -10F);

        gunModel[443].addShapeBox(0F, 0F, 0F, 1, 3, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 551
        gunModel[443].setRotationPoint(-12F, 77.5F, -10F);

        gunModel[444].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F); // Box 4
        gunModel[444].setRotationPoint(100.5F, -8F, -5F);

        gunModel[445].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0.0F, 1F, -2.75F, 0.0F, 1F, -2.75F, 0.0F, -1F, 2.75F, 0.0F, -1F, 2.75F, 0.0F, -2.25F, 0.25F, 0.0F, -2.25F, 0.25F, 0.0F, -1.25F, 0.75F, 0.0F, -1.25F, 0.75F); // Box 4
        gunModel[445].setRotationPoint(100.5F, -10F, -5F);

        gunModel[446].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, -0.75F, 0.75F, 0F, -0.75F, 0.75F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.75F, 0.75F, 0F, -0.75F, 0.75F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 4
        gunModel[446].setRotationPoint(100.5F, -8F, 4F);

        gunModel[447].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, -1F, 2.75F, 0F, -1F, 2.75F, 0F, 1F, -2.75F, 0F, 1F, -2.75F, 0F, -1.25F, 0.75F, 0F, -1.25F, 0.75F, 0F, -2.25F, 0.25F, 0F, -2.25F, 0.25F); // Box 4
        gunModel[447].setRotationPoint(100.5F, -10F, 4F);

        gunModel[448].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 6
        gunModel[448].setRotationPoint(100.5F, -2.25F, -2F);

        gunModel[449].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, -2.25F, 0.25F, 0F, -2.25F, 0.25F, 0F, -1.25F, 0.75F, 0F, -1.25F, 0.75F, 0F, 1F, -2.75F, 0F, 1F, -2.75F, 0F, -1F, 2.75F, 0F, -1F, 2.75F); // Box 4
        gunModel[449].setRotationPoint(100.5F, -6F, -5F);

        gunModel[450].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, -1.25F, 0.75F, 0F, -1.25F, 0.75F, 0F, -2.25F, 0.25F, 0F, -2.25F, 0.25F, 0F, -1F, 2.75F, 0F, -1F, 2.75F, 0F, 1F, -2.75F, 0F, 1F, -2.75F); // Box 4
        gunModel[450].setRotationPoint(100.5F, -6F, 4F);


        ammoModel = new ModelRendererTurbo[13];
        ammoModel[0] = new ModelRendererTurbo(this, 801, 233, textureX, textureY); // Box 552
        ammoModel[1] = new ModelRendererTurbo(this, 417, 233, textureX, textureY); // Box 553
        ammoModel[2] = new ModelRendererTurbo(this, 521, 233, textureX, textureY); // Box 554
        ammoModel[3] = new ModelRendererTurbo(this, 617, 233, textureX, textureY); // Box 555
        ammoModel[4] = new ModelRendererTurbo(this, 545, 241, textureX, textureY); // Box 556
        ammoModel[5] = new ModelRendererTurbo(this, 585, 241, textureX, textureY); // Box 557
        ammoModel[6] = new ModelRendererTurbo(this, 961, 241, textureX, textureY); // Box 558
        ammoModel[7] = new ModelRendererTurbo(this, 441, 249, textureX, textureY); // Box 559
        ammoModel[8] = new ModelRendererTurbo(this, 649, 249, textureX, textureY); // Box 560
        ammoModel[9] = new ModelRendererTurbo(this, 393, 241, textureX, textureY); // Box 561
        ammoModel[10] = new ModelRendererTurbo(this, 489, 249, textureX, textureY); // Box 562
        ammoModel[11] = new ModelRendererTurbo(this, 57, 249, textureX, textureY); // Box 563
        ammoModel[12] = new ModelRendererTurbo(this, 89, 265, textureX, textureY); // Box 564

        ammoModel[0].addShapeBox(0F, 0F, 0F, 30, 6, 19, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F); // Box 552
        ammoModel[0].setRotationPoint(-38.75F, 85.5F, -9.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 6, 19, 0F, 0.0F, -3.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.75F, 0.0F); // Box 553
        ammoModel[1].setRotationPoint(-40.75F, 85.5F, -9.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 2, 17, 0F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F); // Box 554
        ammoModel[2].setRotationPoint(-5.75F, 85.5F, -8.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 3, 2, 19, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Box 555
        ammoModel[3].setRotationPoint(-8.75F, 85.5F, -9.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 2, 17, 0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -2.0F, 0.0F, 0.75F, -2.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F); // Box 556
        ammoModel[4].setRotationPoint(-3.75F, 85.5F, -8.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 3, 17, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -0.5F); // Box 557
        ammoModel[5].setRotationPoint(-3.75F, 86.5F, -8.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 2, 3, 17, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.5F); // Box 558
        ammoModel[6].setRotationPoint(-5.75F, 86.5F, -8.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 3, 3, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F); // Box 559
        ammoModel[7].setRotationPoint(-8.75F, 86.5F, -9.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 7, 3, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 560
        ammoModel[8].setRotationPoint(-8.75F, 89.5F, -9.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 2, 3, 19, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 561
        ammoModel[9].setRotationPoint(-1.75F, 89.5F, -9.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 1, 3, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Box 562
        ammoModel[10].setRotationPoint(0.25F, 89.5F, -8.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 3, 19, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Box 563
        ammoModel[11].setRotationPoint(-9.75F, 86.5F, -9.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 24, 72, 16, 0F, -21.0F, 0.0F, 0.0F, 21.0F, 0.0F, 0.0F, 21.0F, 0.0F, 0.0F, -21.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 564
        ammoModel[12].setRotationPoint(-36.75F, 13.5F, -8F);


        slideModel = new ModelRendererTurbo[138];
        slideModel[0] = new ModelRendererTurbo(this, 177, 265, textureX, textureY); // Box 565
        slideModel[1] = new ModelRendererTurbo(this, 801, 265, textureX, textureY); // Box 566
        slideModel[2] = new ModelRendererTurbo(this, 417, 273, textureX, textureY); // Box 567
        slideModel[3] = new ModelRendererTurbo(this, 585, 281, textureX, textureY); // Box 568
        slideModel[4] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Box 569
        slideModel[5] = new ModelRendererTurbo(this, 177, 289, textureX, textureY); // Box 570
        slideModel[6] = new ModelRendererTurbo(this, 265, 289, textureX, textureY); // Box 571
        slideModel[7] = new ModelRendererTurbo(this, 785, 289, textureX, textureY); // Box 572
        slideModel[8] = new ModelRendererTurbo(this, 321, 297, textureX, textureY); // Box 573
        slideModel[9] = new ModelRendererTurbo(this, 161, 161, textureX, textureY); // Box 574
        slideModel[10] = new ModelRendererTurbo(this, 609, 257, textureX, textureY); // Box 575
        slideModel[11] = new ModelRendererTurbo(this, 41, 273, textureX, textureY); // Box 576
        slideModel[12] = new ModelRendererTurbo(this, 697, 273, textureX, textureY); // Box 577
        slideModel[13] = new ModelRendererTurbo(this, 977, 273, textureX, textureY); // Box 578
        slideModel[14] = new ModelRendererTurbo(this, 897, 289, textureX, textureY); // Box 579
        slideModel[15] = new ModelRendererTurbo(this, 945, 289, textureX, textureY); // Box 580
        slideModel[16] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Box 581
        slideModel[17] = new ModelRendererTurbo(this, 417, 297, textureX, textureY); // Box 582
        slideModel[18] = new ModelRendererTurbo(this, 465, 297, textureX, textureY); // Box 583
        slideModel[19] = new ModelRendererTurbo(this, 985, 249, textureX, textureY); // Box 584
        slideModel[20] = new ModelRendererTurbo(this, 601, 161, textureX, textureY); // Box 585
        slideModel[21] = new ModelRendererTurbo(this, 49, 297, textureX, textureY); // Box 586
        slideModel[22] = new ModelRendererTurbo(this, 513, 297, textureX, textureY); // Box 587
        slideModel[23] = new ModelRendererTurbo(this, 513, 257, textureX, textureY); // Box 588
        slideModel[24] = new ModelRendererTurbo(this, 697, 297, textureX, textureY); // Box 589
        slideModel[25] = new ModelRendererTurbo(this, 649, 161, textureX, textureY); // Box 590
        slideModel[26] = new ModelRendererTurbo(this, 737, 297, textureX, textureY); // Box 591
        slideModel[27] = new ModelRendererTurbo(this, 513, 169, textureX, textureY); // Box 592
        slideModel[28] = new ModelRendererTurbo(this, 81, 177, textureX, textureY); // Box 593
        slideModel[29] = new ModelRendererTurbo(this, 969, 297, textureX, textureY); // Box 594
        slideModel[30] = new ModelRendererTurbo(this, 25, 305, textureX, textureY); // Box 595
        slideModel[31] = new ModelRendererTurbo(this, 441, 305, textureX, textureY); // Box 596
        slideModel[32] = new ModelRendererTurbo(this, 489, 305, textureX, textureY); // Box 597
        slideModel[33] = new ModelRendererTurbo(this, 553, 305, textureX, textureY); // Box 598
        slideModel[34] = new ModelRendererTurbo(this, 593, 305, textureX, textureY); // Box 599
        slideModel[35] = new ModelRendererTurbo(this, 633, 305, textureX, textureY); // Box 600
        slideModel[36] = new ModelRendererTurbo(this, 1001, 113, textureX, textureY); // Box 601
        slideModel[37] = new ModelRendererTurbo(this, 361, 129, textureX, textureY); // Box 602
        slideModel[38] = new ModelRendererTurbo(this, 673, 305, textureX, textureY); // Box 603
        slideModel[39] = new ModelRendererTurbo(this, 601, 81, textureX, textureY); // Box 604
        slideModel[40] = new ModelRendererTurbo(this, 385, 129, textureX, textureY); // Box 605
        slideModel[41] = new ModelRendererTurbo(this, 769, 305, textureX, textureY); // Box 606
        slideModel[42] = new ModelRendererTurbo(this, 809, 305, textureX, textureY); // Box 607
        slideModel[43] = new ModelRendererTurbo(this, 873, 81, textureX, textureY); // Box 608
        slideModel[44] = new ModelRendererTurbo(this, 801, 81, textureX, textureY); // Box 609
        slideModel[45] = new ModelRendererTurbo(this, 929, 81, textureX, textureY); // Box 610
        slideModel[46] = new ModelRendererTurbo(this, 993, 177, textureX, textureY); // Box 611
        slideModel[47] = new ModelRendererTurbo(this, 897, 305, textureX, textureY); // Box 612
        slideModel[48] = new ModelRendererTurbo(this, 361, 185, textureX, textureY); // Box 613
        slideModel[49] = new ModelRendererTurbo(this, 409, 185, textureX, textureY); // Box 614
        slideModel[50] = new ModelRendererTurbo(this, 665, 89, textureX, textureY); // Box 615
        slideModel[51] = new ModelRendererTurbo(this, 713, 89, textureX, textureY); // Box 616
        slideModel[52] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Box 617
        slideModel[53] = new ModelRendererTurbo(this, 281, 97, textureX, textureY); // Box 618
        slideModel[54] = new ModelRendererTurbo(this, 841, 209, textureX, textureY); // Box 619
        slideModel[55] = new ModelRendererTurbo(this, 113, 233, textureX, textureY); // Box 620
        slideModel[56] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Box 621
        slideModel[57] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Box 622
        slideModel[58] = new ModelRendererTurbo(this, 577, 81, textureX, textureY); // Box 623
        slideModel[59] = new ModelRendererTurbo(this, 809, 97, textureX, textureY); // Box 624
        slideModel[60] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // Box 625
        slideModel[61] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Box 626
        slideModel[62] = new ModelRendererTurbo(this, 625, 89, textureX, textureY); // Box 627
        slideModel[63] = new ModelRendererTurbo(this, 761, 81, textureX, textureY); // Box 631
        slideModel[64] = new ModelRendererTurbo(this, 785, 81, textureX, textureY); // Box 633
        slideModel[65] = new ModelRendererTurbo(this, 529, 105, textureX, textureY); // Box 634
        slideModel[66] = new ModelRendererTurbo(this, 249, 313, textureX, textureY); // Box 635
        slideModel[67] = new ModelRendererTurbo(this, 697, 329, textureX, textureY); // Box 636
        slideModel[68] = new ModelRendererTurbo(this, 921, 313, textureX, textureY); // Box 637
        slideModel[69] = new ModelRendererTurbo(this, 393, 313, textureX, textureY); // Box 638
        slideModel[70] = new ModelRendererTurbo(this, 1, 321, textureX, textureY); // Box 639
        slideModel[71] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Box 640
        slideModel[72] = new ModelRendererTurbo(this, 545, 265, textureX, textureY); // Box 641
        slideModel[73] = new ModelRendererTurbo(this, 321, 289, textureX, textureY); // Box 642
        slideModel[74] = new ModelRendererTurbo(this, 177, 321, textureX, textureY); // Box 643
        slideModel[75] = new ModelRendererTurbo(this, 49, 321, textureX, textureY); // Box 644
        slideModel[76] = new ModelRendererTurbo(this, 225, 321, textureX, textureY); // Box 645
        slideModel[77] = new ModelRendererTurbo(this, 369, 321, textureX, textureY); // Box 646
        slideModel[78] = new ModelRendererTurbo(this, 417, 321, textureX, textureY); // Box 647
        slideModel[79] = new ModelRendererTurbo(this, 465, 321, textureX, textureY); // Box 648
        slideModel[80] = new ModelRendererTurbo(this, 513, 321, textureX, textureY); // Box 649
        slideModel[81] = new ModelRendererTurbo(this, 201, 329, textureX, textureY); // Box 650
        slideModel[82] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Box 651
        slideModel[83] = new ModelRendererTurbo(this, 265, 337, textureX, textureY); // Box 652
        slideModel[84] = new ModelRendererTurbo(this, 553, 337, textureX, textureY); // Box 653
        slideModel[85] = new ModelRendererTurbo(this, 881, 329, textureX, textureY); // Box 654
        slideModel[86] = new ModelRendererTurbo(this, 961, 329, textureX, textureY); // Box 655
        slideModel[87] = new ModelRendererTurbo(this, 585, 185, textureX, textureY); // Box 656
        slideModel[88] = new ModelRendererTurbo(this, 25, 337, textureX, textureY); // Box 657
        slideModel[89] = new ModelRendererTurbo(this, 161, 233, textureX, textureY); // Box 658
        slideModel[90] = new ModelRendererTurbo(this, 705, 113, textureX, textureY); // Box 659
        slideModel[91] = new ModelRendererTurbo(this, 1009, 89, textureX, textureY); // Box 660
        slideModel[92] = new ModelRendererTurbo(this, 313, 97, textureX, textureY); // Box 661
        slideModel[93] = new ModelRendererTurbo(this, 241, 345, textureX, textureY); // Box 662
        slideModel[94] = new ModelRendererTurbo(this, 825, 81, textureX, textureY); // Box 663
        slideModel[95] = new ModelRendererTurbo(this, 921, 185, textureX, textureY); // Box 664
        slideModel[96] = new ModelRendererTurbo(this, 209, 233, textureX, textureY); // Box 665
        slideModel[97] = new ModelRendererTurbo(this, 985, 89, textureX, textureY); // Box 666
        slideModel[98] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Box 667
        slideModel[99] = new ModelRendererTurbo(this, 705, 129, textureX, textureY); // Box 668
        slideModel[100] = new ModelRendererTurbo(this, 617, 337, textureX, textureY); // Box 669
        slideModel[101] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Box 670
        slideModel[102] = new ModelRendererTurbo(this, 553, 169, textureX, textureY); // Box 671
        slideModel[103] = new ModelRendererTurbo(this, 705, 169, textureX, textureY); // Box 672
        slideModel[104] = new ModelRendererTurbo(this, 361, 345, textureX, textureY); // Box 673
        slideModel[105] = new ModelRendererTurbo(this, 913, 169, textureX, textureY); // Box 674
        slideModel[106] = new ModelRendererTurbo(this, 425, 345, textureX, textureY); // Box 675
        slideModel[107] = new ModelRendererTurbo(this, 257, 233, textureX, textureY); // Box 676
        slideModel[108] = new ModelRendererTurbo(this, 305, 233, textureX, textureY); // Box 677
        slideModel[109] = new ModelRendererTurbo(this, 409, 129, textureX, textureY); // Box 678
        slideModel[110] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Box 679
        slideModel[111] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Box 680
        slideModel[112] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Box 681
        slideModel[113] = new ModelRendererTurbo(this, 585, 105, textureX, textureY); // Box 682
        slideModel[114] = new ModelRendererTurbo(this, 609, 105, textureX, textureY); // Box 683
        slideModel[115] = new ModelRendererTurbo(this, 625, 113, textureX, textureY); // Box 684
        slideModel[116] = new ModelRendererTurbo(this, 809, 337, textureX, textureY); // Box 685
        slideModel[117] = new ModelRendererTurbo(this, 473, 345, textureX, textureY); // Box 686
        slideModel[118] = new ModelRendererTurbo(this, 153, 337, textureX, textureY); // Box 687
        slideModel[119] = new ModelRendererTurbo(this, 665, 337, textureX, textureY); // Box 688
        slideModel[120] = new ModelRendererTurbo(this, 921, 337, textureX, textureY); // Box 689
        slideModel[121] = new ModelRendererTurbo(this, 985, 337, textureX, textureY); // Box 690
        slideModel[122] = new ModelRendererTurbo(this, 1, 345, textureX, textureY); // Box 691
        slideModel[123] = new ModelRendererTurbo(this, 49, 345, textureX, textureY); // Box 692
        slideModel[124] = new ModelRendererTurbo(this, 177, 345, textureX, textureY); // Box 693
        slideModel[125] = new ModelRendererTurbo(this, 401, 345, textureX, textureY); // Box 694
        slideModel[126] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Box 695
        slideModel[127] = new ModelRendererTurbo(this, 641, 113, textureX, textureY); // Box 696
        slideModel[128] = new ModelRendererTurbo(this, 513, 129, textureX, textureY); // Box 697
        slideModel[129] = new ModelRendererTurbo(this, 521, 193, textureX, textureY); // Box 698
        slideModel[130] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Box 631
        slideModel[131] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Box 631
        slideModel[132] = new ModelRendererTurbo(this, 697, 89, textureX, textureY); // Box 633
        slideModel[133] = new ModelRendererTurbo(this, 737, 89, textureX, textureY); // Box 631
        slideModel[134] = new ModelRendererTurbo(this, 1017, 9, textureX, textureY); // Box 32
        slideModel[135] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Box 32
        slideModel[136] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Box 32
        slideModel[137] = new ModelRendererTurbo(this, 529, 345, textureX, textureY); // Box 685

        slideModel[0].addBox(0F, 0F, 0F, 101, 4, 18, 0F); // Box 565
        slideModel[0].setRotationPoint(-1F, 0.5F, -9F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 76, 2, 18, 0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 566
        slideModel[1].setRotationPoint(24F, -1.5F, -9F);

        slideModel[2].addBox(0F, 0F, 0F, 78, 8, 11, 0F); // Box 567
        slideModel[2].setRotationPoint(24F, -9.5F, -3F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 45, 5, 16, 0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 568
        slideModel[3].setRotationPoint(48F, -14.5F, -8F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 7, 12, 11, 0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 569
        slideModel[4].setRotationPoint(-8F, -7.5F, -2F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 24, 7, 18, 0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 570
        slideModel[5].setRotationPoint(-4F, -14.5F, -9F);

        slideModel[6].addBox(0F, 0F, 0F, 21, 8, 11, 0F); // Box 571
        slideModel[6].setRotationPoint(-1F, -7.5F, -2F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 48, 1, 13, 0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 572
        slideModel[7].setRotationPoint(45F, -15F, -6.5F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 43, 1, 13, 0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 573
        slideModel[8].setRotationPoint(-22F, -15F, -6.5F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 4, 6, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 574
        slideModel[9].setRotationPoint(20F, -7.5F, -2F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 575
        slideModel[10].setRotationPoint(20F, -1.5F, -9F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 576
        slideModel[11].setRotationPoint(22F, -0.5F, -9F);

        slideModel[12].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Box 577
        slideModel[12].setRotationPoint(22F, -1.5F, -9F);

        slideModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F); // Box 578
        slideModel[13].setRotationPoint(20F, -1.5F, -9F);

        slideModel[14].addShapeBox(0F, 0F, 0F, 21, 1, 8, 0F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 579
        slideModel[14].setRotationPoint(24F, -10.5F, 0F);

        slideModel[15].addShapeBox(0F, 0F, 0F, 2, 3, 18, 0F, 0.0F, -0.5F, -0.95F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -0.95F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, 0.0F); // Box 580
        slideModel[15].setRotationPoint(20F, -10.5F, -9F);

        slideModel[16].addShapeBox(0F, 0F, 0F, 2, 2, 18, 0F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -1.15F, 0.0F, -0.5F, -1.15F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -0.25F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -0.5F, -0.25F); // Box 581
        slideModel[16].setRotationPoint(22F, -10.5F, -9F);

        slideModel[17].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, -2.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.0F); // Box 582
        slideModel[17].setRotationPoint(20F, -9F, -9F);

        slideModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 18, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -1.75F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -0.5F); // Box 583
        slideModel[18].setRotationPoint(22F, -9F, -9F);

        slideModel[19].addShapeBox(0F, 0F, 0F, 2, 4, 17, 0F, -1.0F, -0.5F, -2.0F, 0.0F, -3.0F, -2.0F, 0.0F, -3.0F, -1.0F, -1.0F, -0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -0.55F, 0.0F, 0.5F, -0.45F); // Box 584
        slideModel[19].setRotationPoint(20F, -14.5F, -8.5F);

        slideModel[20].addShapeBox(0F, 0F, 0F, 2, 2, 15, 0F, 0.0F, -1.0F, -1.0F, 0.0F, -2.5F, -0.65F, 0.0F, -2.5F, -0.65F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -0.55F, 0.0F, 0.5F, -0.65F, 0.0F, 0.5F, -0.65F, 0.0F, 0.5F, -0.55F); // Box 585
        slideModel[20].setRotationPoint(22F, -12.5F, -6.5F);

        slideModel[21].addShapeBox(0F, 0F, 0F, 1, 4, 18, 0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, 0.5F, -0.45F, -1.0F, 0.5F, -0.45F, -1.0F, 0.5F, -1.45F, 0.0F, 0.5F, -1.45F); // Box 586
        slideModel[21].setRotationPoint(20F, -14.5F, -8.5F);

        slideModel[22].addShapeBox(0F, 0F, 0F, 7, 3, 18, 0F, 0.0F, -0.5F, -1.35F, 0.0F, -0.5F, -1.35F, 0.0F, -0.5F, -1.35F, 0.0F, -0.5F, -1.35F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F); // Box 587
        slideModel[22].setRotationPoint(-29F, -11.5F, -9F);

        slideModel[23].addShapeBox(0F, 0F, 0F, 7, 1, 13, 0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 588
        slideModel[23].setRotationPoint(-35.5F, -15F, -6.5F);

        slideModel[24].addShapeBox(0F, 0F, 0F, 3, 5, 16, 0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 589
        slideModel[24].setRotationPoint(97F, -14.5F, -8F);

        slideModel[25].addShapeBox(0F, 0F, 0F, 3, 1, 13, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 590
        slideModel[25].setRotationPoint(97F, -15F, -6.5F);

        slideModel[26].addShapeBox(0F, 0F, 0F, 4, 4, 16, 0F, 0.0F, -0.5F, -1.2F, 0.0F, -0.5F, -1.2F, 0.0F, -0.5F, -1.2F, 0.0F, -0.5F, -1.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 591
        slideModel[26].setRotationPoint(93F, -13.5F, -8F);

        slideModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, -1.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, -1.0F, -0.5F, -0.35F, -0.5F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F); // Box 592
        slideModel[27].setRotationPoint(96F, -14F, -7F);

        slideModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0.0F, -0.5F, -0.35F, -1.0F, -0.5F, -0.35F, -1.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // Box 593
        slideModel[28].setRotationPoint(93F, -14F, -7F);

        slideModel[29].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 594
        slideModel[29].setRotationPoint(-11.5F, -7.5F, -9F);

        slideModel[30].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 595
        slideModel[30].setRotationPoint(-15F, -7.5F, -9F);

        slideModel[31].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 596
        slideModel[31].setRotationPoint(-18.5F, -7.5F, -9F);

        slideModel[32].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 597
        slideModel[32].setRotationPoint(-22F, -7.5F, -9F);

        slideModel[33].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 598
        slideModel[33].setRotationPoint(-25.5F, -7.5F, -9F);

        slideModel[34].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 599
        slideModel[34].setRotationPoint(-29F, -7.5F, -9F);

        slideModel[35].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 600
        slideModel[35].setRotationPoint(-32.5F, -7.5F, -9F);

        slideModel[36].addShapeBox(0F, 0F, 0F, 3, 5, 6, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F); // Box 601
        slideModel[36].setRotationPoint(-41.5F, -7.5F, -9F);

        slideModel[37].addShapeBox(0F, 0F, 0F, 3, 5, 6, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F); // Box 602
        slideModel[37].setRotationPoint(-41.5F, -7.5F, 3F);

        slideModel[38].addShapeBox(0F, 0F, 0F, 1, 12, 18, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 603
        slideModel[38].setRotationPoint(-36F, -7.5F, -9F);

        slideModel[39].addShapeBox(0F, 0F, 0F, 3, 7, 2, 0F, -4.3F, 0.0F, 0.0F, 4.35F, 0.0F, 0.0F, 4.35F, 0.0F, 0.0F, -4.3F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Box 604
        slideModel[39].setRotationPoint(-43.5F, -2.5F, -9F);

        slideModel[40].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, -2.5F, -0.15F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -2.5F, -0.15F, 0.0F, 0.5F, -0.15F, 0.0F, 0.5F, -0.15F, 0.0F, 0.5F, -0.15F, 0.0F, 0.5F, -0.15F); // Box 605
        slideModel[40].setRotationPoint(42F, -12.5F, 1F);

        slideModel[41].addShapeBox(0F, 0F, 0F, 1, 4, 16, 0F, 0.0F, -3.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -3.0F, -0.45F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -0.15F, 0.0F, 0.5F, -0.15F); // Box 606
        slideModel[41].setRotationPoint(44F, -14.5F, -8F);

        slideModel[42].addShapeBox(0F, 0F, 0F, 27, 12, 16, 0F, -4.0F, 0.0F, 0.125F, 4.0F, 0.0F, 0.125F, 4.0F, 0.0F, 1F, -4.0F, 0.0F, 1F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F); // Box 607
        slideModel[42].setRotationPoint(-35F, -7.5F, -8.5F);

        slideModel[43].addShapeBox(0F, 0F, 0F, 3, 12, 2, 0F, -4.5F, 0.0F, 0.05F, 4.0F, 0.0F, 0.05F, 4.0F, 0.0F, -0.5F, -4.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Box 608
        slideModel[43].setRotationPoint(-39F, -7.5F, -8.5F);

        slideModel[44].addShapeBox(0F, 0F, 0F, 3, 7, 2, 0F, -4.3F, 0.0F, 0.0F, 4.35F, 0.0F, 0.0F, 4.35F, 0.0F, 0.0F, -4.3F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Box 609
        slideModel[44].setRotationPoint(-43.5F, -2.5F, 7F);

        slideModel[45].addShapeBox(0F, 0F, 0F, 3, 12, 2, 0F, -4.5F, 0.0F, 0F, 4.0F, 0.0F, 0F, 4.0F, 0.0F, 0F, -4.5F, 0.0F, 0F, -0.5F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, -0.5F, 0.0F, 0F); // Box 610
        slideModel[45].setRotationPoint(-39F, -7.5F, 6.5F);

        slideModel[46].addShapeBox(0F, 0F, 0F, 3, 7, 8, 0F, 0.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 2.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F); // Box 611
        slideModel[46].setRotationPoint(-30.5F, -14.5F, -4.5F);

        slideModel[47].addShapeBox(0F, 0F, 0F, 7, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Box 612
        slideModel[47].setRotationPoint(-29F, -14.5F, -6F);

        slideModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 16, 0F, -1.0F, -0.5F, -0.55F, 0.0F, -0.5F, -0.55F, 0.0F, -0.5F, -0.55F, -1.0F, -0.5F, -0.55F, -0.5F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, -0.5F, 0.0F, -0.35F); // Box 613
        slideModel[48].setRotationPoint(-23F, -12F, -8F);

        slideModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 16, 0F, 0.0F, -0.5F, -0.55F, -1.0F, -0.5F, -0.55F, -1.0F, -0.5F, -0.55F, 0.0F, -0.5F, -0.55F, 0.0F, 0.0F, -0.35F, -0.5F, 0.0F, -0.35F, -0.5F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F); // Box 614
        slideModel[49].setRotationPoint(-29F, -12F, -8F);

        slideModel[50].addShapeBox(0F, 0F, 0F, 10, 3, 4, 0F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F); // Box 615
        slideModel[50].setRotationPoint(89F, -17F, -2F);

        slideModel[51].addShapeBox(0F, 0F, 0F, 9, 2, 4, 0F, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0F, -0.5F, -0.25F); // Box 616
        slideModel[51].setRotationPoint(89.5F, -18.5F, -2F);

        slideModel[52].addShapeBox(0F, 0F, 0F, 9, 1, 4, 0F, 0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0F, 0.0F, -0.25F); // Box 617
        slideModel[52].setRotationPoint(89.5F, -19.5F, -2F);

        slideModel[53].addShapeBox(0F, 0F, 0F, 10, 1, 4, 0F, -1.75F, -0.5F, -0.25F, -1.75F, -0.5F, -0.25F, -1.75F, -0.5F, -0.25F, -1.75F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1F, 0.0F, -0.25F); // Box 618
        slideModel[53].setRotationPoint(88.5F, -20.5F, -2F);

        slideModel[54].addShapeBox(0F, 0F, 0F, 4, 1, 12, 0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Box 619
        slideModel[54].setRotationPoint(93F, -15F, -6F);

        slideModel[55].addShapeBox(0F, 0F, 0F, 4, 1, 12, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 620
        slideModel[55].setRotationPoint(93F, -14F, -6F);

        slideModel[56].addShapeBox(0F, 0F, 0F, 7, 3, 4, 0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Box 621
        slideModel[56].setRotationPoint(-29F, -18F, 1.5F);

        slideModel[57].addShapeBox(0F, 0F, 0F, 3, 5, 2, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F); // Box 622
        slideModel[57].setRotationPoint(-38.5F, -7.5F, -5F);

        slideModel[58].addShapeBox(0F, 0F, 0F, 3, 5, 1, 0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, -2.35F, 0.0F, 0.0F); // Box 623
        slideModel[58].setRotationPoint(-38.5F, -7.5F, 3F);

        slideModel[59].addShapeBox(0F, 0F, 0F, 6, 2, 4, 0F, 0.5F, 0.5F, 0.25F, 0.15F, 0.5F, 0.25F, 0.15F, 0.5F, 0.25F, 0.5F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F); // Box 624
        slideModel[59].setRotationPoint(-28.5F, -16.5F, -2F);

        slideModel[60].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0.5F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Box 625
        slideModel[60].setRotationPoint(-28.5F, -19F, 2F);

        slideModel[61].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.5F, 0.0F, -1.0F, 0.05F, 0.0F, -1.0F, 0.05F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, -0.5F, 0.15F, -0.5F, -0.5F, 0.15F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Box 626
        slideModel[61].setRotationPoint(-28.5F, -17.5F, 1.25F);

        slideModel[62].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, -0.5F, 0.0F, 0.15F, -0.5F, 0.0F, 0.15F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Box 627
        slideModel[62].setRotationPoint(-28.5F, -17.5F, -2.25F);

        slideModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F); // Box 631
        slideModel[63].setRotationPoint(-29.15F, -18.25F, -4F);

        slideModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F); // Box 633
        slideModel[64].setRotationPoint(-29.15F, -18.5F, -3.75F);

        slideModel[65].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.75F, 0.5F, -0.25F, -0.75F, 0.5F, -0.5F, -0.25F, 0.75F, -0.5F, -0.25F, 0.75F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Box 634
        slideModel[65].setRotationPoint(-28.5F, -19.25F, 2F);

        slideModel[66].addShapeBox(0F, 0F, 0F, 50, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 635
        slideModel[66].setRotationPoint(-8F, 4.5F, -9F);

        slideModel[67].addShapeBox(0F, 0F, 0F, 43, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 636
        slideModel[67].setRotationPoint(50F, 4.5F, -9F);

        slideModel[68].addShapeBox(0F, 0F, 0F, 8, 1, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, -0.15F); // Box 637
        slideModel[68].setRotationPoint(42F, 4.5F, -9F);

        slideModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.5F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -1.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F); // Box 638
        slideModel[69].setRotationPoint(49F, 5F, -9F);

        slideModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, 0.0F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Box 639
        slideModel[70].setRotationPoint(42F, 5F, -9F);

        slideModel[71].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Box 640
        slideModel[71].setRotationPoint(-41.5F, 4.5F, 7F);

        slideModel[72].addShapeBox(0F, 0F, 0F, 31, 1, 3, 0F, 0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Box 641
        slideModel[72].setRotationPoint(-38.5F, 5.5F, 6.5F);

        slideModel[73].addShapeBox(0F, 0F, 0F, 32, 1, 2, 0F, -0.5F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, -0.5F, 0.0F, 0F, -0.25F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, -0.25F, 0.0F, 0F); // Box 642
        slideModel[73].setRotationPoint(-39F, 4.5F, 6.5F);

        slideModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 19, 0F, -0.35F, 0.0F, -0.5F, 0.35F, 0.0F, -0.5F, 0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Box 643
        slideModel[74].setRotationPoint(-36.35F, 4.5F, -9.5F);

        slideModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 644
        slideModel[75].setRotationPoint(-32.85F, 4.5F, -9F);

        slideModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 645
        slideModel[76].setRotationPoint(-29.35F, 4.5F, -9F);

        slideModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 646
        slideModel[77].setRotationPoint(-25.85F, 4.5F, -9F);

        slideModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 647
        slideModel[78].setRotationPoint(-22.35F, 4.5F, -9F);

        slideModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 648
        slideModel[79].setRotationPoint(-15.35F, 4.5F, -9F);

        slideModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 649
        slideModel[80].setRotationPoint(-18.85F, 4.5F, -9F);

        slideModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Box 650
        slideModel[81].setRotationPoint(-11.85F, 4.5F, -9F);

        slideModel[82].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 651
        slideModel[82].setRotationPoint(-41.5F, 4.5F, -9F);

        slideModel[83].addShapeBox(0F, 0F, 0F, 31, 1, 2, 0F, 0.25F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Box 652
        slideModel[83].setRotationPoint(-38.5F, 5.5F, -9.5F);

        slideModel[84].addShapeBox(0F, 0F, 0F, 32, 1, 2, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Box 653
        slideModel[84].setRotationPoint(-39F, 4.5F, -9F);

        slideModel[85].addShapeBox(0F, 0F, 0F, 8, 2, 17, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 654
        slideModel[85].setRotationPoint(42F, 4.5F, -8.5F);

        slideModel[86].addShapeBox(0F, 0F, 0F, 2, 5, 16, 0F, 0.0F, -0.5F, -1.5F, -0.5F, -0.5F, -2.5F, -0.5F, -0.5F, -2.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 655
        slideModel[86].setRotationPoint(100F, -14.5F, -8F);

        slideModel[87].addShapeBox(0F, 0F, 0F, 2, 1, 13, 0F, 0.0F, -0.5F, -0.5F, -1.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 656
        slideModel[87].setRotationPoint(100F, -15F, -6.5F);

        slideModel[88].addShapeBox(0F, 0F, 0F, 2, 4, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Box 657
        slideModel[88].setRotationPoint(100F, 0.5F, -9F);

        slideModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, -0.35F, 0.0F, -0.5F, 0.35F, 0.0F, -0.5F, 0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Box 658
        slideModel[89].setRotationPoint(-36.75F, 5.5F, -7.5F);

        slideModel[90].addShapeBox(0F, 0F, 0F, 6, 2, 6, 0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.95F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.95F, 0.0F, 0.1F); // Box 659
        slideModel[90].setRotationPoint(-35F, -14.5F, -3F);

        slideModel[91].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.1F, -0.05F, 0.0F, 0.1F, 0.25F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, 0.15F, 0.25F, 0.0F, 0.15F); // Box 660
        slideModel[91].setRotationPoint(-36F, -12.5F, 2F);

        slideModel[92].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -0.05F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.25F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, -1.15F, 0.25F, 0.0F, -1.15F); // Box 661
        slideModel[92].setRotationPoint(-36F, -12.5F, -3F);

        slideModel[93].addBox(0F, 0F, 0F, 54, 8, 5, 0F); // Box 662
        slideModel[93].setRotationPoint(48F, -9.5F, -8F);

        slideModel[94].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, -3.0F, -0.65F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.5F, 0.0F, -3.0F, 0.5F, -1.0F, -2.0F, -0.65F, 0.0F, -2.0F, -0.65F, 0.0F, -2.0F, 0.5F, -1.0F, -2.0F, 0.5F); // Box 663
        slideModel[94].setRotationPoint(44F, -14.5F, -8F);

        slideModel[95].addShapeBox(0F, 0F, 0F, 3, 5, 7, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 664
        slideModel[95].setRotationPoint(45F, -9.5F, -8F);

        slideModel[96].addShapeBox(0F, 0F, 0F, 3, 5, 14, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 665
        slideModel[96].setRotationPoint(45F, -14.5F, -6F);

        slideModel[97].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 666
        slideModel[97].setRotationPoint(45F, -14.5F, -8F);

        slideModel[98].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 1.0F, 0.0F, -1.65F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Box 667
        slideModel[98].setRotationPoint(45F, -11.5F, -9F);

        slideModel[99].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 1.0F, 0.0F, -0.75F, -4.0F, 0.0F, -0.65F, -4.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 668
        slideModel[99].setRotationPoint(45F, -11.5F, -8F);

        slideModel[100].addBox(0F, 0F, 0F, 24, 2, 7, 0F); // Box 669
        slideModel[100].setRotationPoint(24F, -3.5F, -8F);

        slideModel[101].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 670
        slideModel[101].setRotationPoint(45F, -4.5F, -8F);

        slideModel[102].addShapeBox(0F, 0F, 0F, 4, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 671
        slideModel[102].setRotationPoint(20F, -3.5F, -9F);

        slideModel[103].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 672
        slideModel[103].setRotationPoint(20F, -4.5F, -9F);

        slideModel[104].addBox(0F, 0F, 0F, 21, 5, 7, 0F); // Box 673
        slideModel[104].setRotationPoint(-1F, -4.5F, -9F);

        slideModel[105].addShapeBox(0F, 0F, 0F, 4, 3, 7, 0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -1.75F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -1.75F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F); // Box 674
        slideModel[105].setRotationPoint(20F, -7.5F, -9F);

        slideModel[106].addShapeBox(0F, 0F, 0F, 23, 3, 7, 0F, -0.15F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F); // Box 675
        slideModel[106].setRotationPoint(-3F, -7.5F, -9F);

        slideModel[107].addShapeBox(0F, 0F, 0F, 4, 12, 7, 0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 676
        slideModel[107].setRotationPoint(-8F, -7.5F, -9F);

        slideModel[108].addBox(0F, 0F, 0F, 3, 9, 7, 0F); // Box 677
        slideModel[108].setRotationPoint(-4F, -4.5F, -9F);

        slideModel[109].addShapeBox(0F, 0F, 0F, 1, 3, 7, 0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.65F, 0.0F); // Box 678
        slideModel[109].setRotationPoint(-3.85F, -7.5F, -9F);

        slideModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F); // Box 679
        slideModel[110].setRotationPoint(-4.25F, -7.75F, -9F);

        slideModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Box 680
        slideModel[111].setRotationPoint(-4.25F, -5.25F, -9F);

        slideModel[112].addShapeBox(0F, 0F, 0F, 3, 4, 5, 0F, 0.0F, -0.5F, -2.0F, -3.0F, -0.5F, -2.0F, -3.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 1.0F, 0.5F, -0.45F, 0.0F, 0.5F, -0.65F, 0.0F, 0.5F, -1.65F, 1.0F, 0.5F, -1.45F); // Box 681
        slideModel[112].setRotationPoint(21F, -14.5F, -8.5F);

        slideModel[113].addShapeBox(0F, 0F, 0F, 7, 3, 4, 0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F); // Box 682
        slideModel[113].setRotationPoint(-29F, -18F, -5.5F);

        slideModel[114].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0.5F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Box 683
        slideModel[114].setRotationPoint(-28.5F, -19F, -5F);

        slideModel[115].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0.5F, -0.25F, -0.75F, 0.5F, -0.25F, -0.75F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.5F, -0.5F, 0.75F, -0.5F, -0.5F, 0.75F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F); // Box 684
        slideModel[115].setRotationPoint(-28.5F, -19.25F, -5F);

        slideModel[116].addShapeBox(0F, 0F, 0F, 31, 1, 5, 0F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0F, 0.0F, 0F, 0F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0F, 0.0F, 0F, 0F); // Box 685
        slideModel[116].setRotationPoint(-35F, -8.5F, -8.5F);

        slideModel[117].addShapeBox(0F, 0F, 0F, 18, 6, 18, 0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F); // Box 686
        slideModel[117].setRotationPoint(-22F, -14.5F, -9F);

        slideModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 687
        slideModel[118].setRotationPoint(-11F, -8.5F, -9F);

        slideModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 688
        slideModel[119].setRotationPoint(-7.5F, -8.5F, -9F);

        slideModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 689
        slideModel[120].setRotationPoint(-18F, -8.5F, -9F);

        slideModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 690
        slideModel[121].setRotationPoint(-14.5F, -8.5F, -9F);

        slideModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 691
        slideModel[122].setRotationPoint(-25F, -8.5F, -9F);

        slideModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 692
        slideModel[123].setRotationPoint(-21.5F, -8.5F, -9F);

        slideModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 693
        slideModel[124].setRotationPoint(-32F, -8.5F, -9F);

        slideModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 694
        slideModel[125].setRotationPoint(-28.5F, -8.5F, -9F);

        slideModel[126].addShapeBox(0F, 0F, 0F, 6, 6, 6, 0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -2.5F, 0.5F, -0.5F, -2.5F, 2.25F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 2.25F, 0.0F, -0.375F); // Box 695
        slideModel[126].setRotationPoint(-35F, -14.5F, 3F);

        slideModel[127].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, -0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, 0.25F, 0.0F, -0.375F, -0.25F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, -0.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Box 696
        slideModel[127].setRotationPoint(-37.5F, -8.5F, 3F);

        slideModel[128].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, -0.25F, 0F, -0.375F, 0.25F, 0F, -0.375F, 0.25F, 0F, -0.375F, -0.25F, 0F, -0.375F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.375F, 0F, 0F, -0.375F); // Box 697
        slideModel[128].setRotationPoint(-37.5F, -8.5F, -9F);

        slideModel[129].addShapeBox(0F, 0F, 0F, 6, 6, 6, 0F, 0.5F, -0.5F, -2.5F, 0F, -0.5F, -2.5F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 2.25F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 2.25F, 0F, -0.375F); // Box 698
        slideModel[129].setRotationPoint(-35F, -14.5F, -9F);

        slideModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 631
        slideModel[130].setRotationPoint(-29.15F, -18.75F, -4F);

        slideModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F); // Box 631
        slideModel[131].setRotationPoint(-29.15F, -18.25F, 2.5F);

        slideModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F); // Box 633
        slideModel[132].setRotationPoint(-29.15F, -18.5F, 2.75F);

        slideModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 631
        slideModel[133].setRotationPoint(-29.15F, -18.75F, 2.5F);

        slideModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 32
        slideModel[134].setRotationPoint(89.25F, -18.75F, -1F);

        slideModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 32
        slideModel[135].setRotationPoint(89.25F, -19.75F, -1F);

        slideModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 32
        slideModel[136].setRotationPoint(89.25F, -17.75F, -1F);

        slideModel[137].addShapeBox(0F, 0F, 0F, 31, 1, 5, 0F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0F, 0.0F, 0F, 0F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0.125F, 0.0F, 0F, 0F, 0.0F, 0F, 0F); // Box 685
        slideModel[137].setRotationPoint(-35F, -8.5F, 3.5F);


        barrelAttachPoint = new Vector3f(133.5F / 16F, 116F / 16F, 0F / 16F);

        scopeAttachPoint = new Vector3f(22F / 16F, 124.5F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(109 / 16F, 93.5F / 16F, 0F / 16F);

        gunSlideDistance = 3.5F;
        translateAll(30F, -110F, 0F);

        animationType = EnumAnimationType.PISTOL_CLIP;
        hasArms = true;
        leftArmPos = new Vector3f(-0.2F, -0.65F, -0.16F);
        leftArmRot = new Vector3f(80.0F, 35.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.27F, -0.57F, -0.15F);
        leftArmReloadRot = new Vector3f(70.0F, 40.0F, 0.0F);
        leftArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightArmPos = new Vector3f(0.13F, -0.53F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(0.13F, -0.53F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        slideLockOnEmpty = true;
        flashScale = 0.3F;
        muzzleFlashPoint = new Vector3f(1.6F, 1.2F, 0.0F);
        casingAttachPoint = new Vector3f(0.3F, 1.2F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 2.0F, 2.75F);
        casingAnimSpread = new Vector3f(0.0F, 0.0F, 3.0F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.3F;
        casingDelay = 2;
        crouchZoom = -0.15F;
        ShakeDistance = 0.5F;
        gunOffset = -0.25F;

        fancyStance = true;
        stanceTranslate = new Vector3f(0.4D, -0.1D, 0.2D);
        stanceRotate = new Vector3f(0.0F, 0.0F, 45.0F);
        thirdPersonOffset = new Vector3f(0 / 16F, -3F / 16F, 0F / 16F);
        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
        flipAll();
    }
}